Export loader's bitmap. As more things converted to new style,
I think it may be not uncommon to have bitmaps for symbols used
outside of the loader.
Change-Id: Ida68dac87988957a29985143121d781296820fcf
Reviewed-on: https://go-review.googlesource.com/c/go/+/220980
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
Add accessors for fields of FuncInfo, so we don't have to read
the whole FuncInfo.
TODO: explore/experiment with an alternative idea -- splitting
FuncInfo to separate Aux symbols.
Change-Id: Ie4bc2613fd76d08fc63fd86956802920da63dd2f
Reviewed-on: https://go-review.googlesource.com/c/go/+/220979
Run-TryBot: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Than McIntosh <thanm@google.com>
Move NoSplit flag from FuncInfo to symbol flag, so this can be
accessed easily without reading the FuncInfo.
The CFunc flag is never used. Remove.
Change-Id: I8bf4fcb2f209434bb90ccc4987a4c3f28f003323
Reviewed-on: https://go-review.googlesource.com/c/go/+/220058
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
Converts the portion of DWARF generation that deals with creation of
type DIEs and constant DIEs to use the new loader interfaces. Creation
of subprogram DIE and compilation unit DIE content still operates on
sym.Symbols at the moment, and happens much later in the linker.
The new code for type DIE generation is gated/guarded by the linker
flag "-newdw", which currently defaults to true. At some point in the
near future this flag should be removed, but it is handy for triage at
the moment.
This patch also includes shim code designed to run after loadlibfull()
that walks through the DIE chains and to converts loader.Sym
references back into sym.Symbol references for the remainder of the
compilation, since the second phase of DWARF has not yet been
converted.
Change-Id: I681a00fb8a1f3c37884a79b373d86411332e07c8
Reviewed-on: https://go-review.googlesource.com/c/go/+/208230
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Currently, the loader adds defined package symbols and
non-package symbols to the global index space object by object.
This CL changes it to add all the defined package symbols first,
then all the non-package symbols. The advantage of doing this is
that when adding package symbols, by definition they cannot be
dup to each other, so we don't need to do a name lookup when
adding them.
We still add them to the lookup table (for now), since they may
still be referenced by name (e.g. through linkname). This CL is
also a prerequisite if we want to move to not adding package
symbols to the lookup table entirely (e.g. by using
pre-generated in-file lookup table).
Also update some comments to reflect the current state.
Change-Id: Ib757e070b48a9ef6215e47dc3421fc5c055b746c
Reviewed-on: https://go-review.googlesource.com/c/go/+/219078
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
Most of the time of goobj2.Sym.Read is spent in reading the
symbol name. Sometimes the name is not needed, so don't read
it.
This brings the linking time pretty much back to the old linker.
On my Mac,
$ time go build cmd/compile # (new)
real 0m1.016s
user 0m1.164s
sys 0m0.297s
$ time go-tip build cmd/compile # (old)
real 0m0.980s
user 0m1.229s
sys 0m0.309s
Again, this is a bit ugly. Maybe we want to consider moving
symbol names out of Sym, to a separate section of the object
file?
Change-Id: Ia9085c15aa4d614b7eae126e71a79d6806c75055
Reviewed-on: https://go-review.googlesource.com/c/go/+/218480
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
Reading unnecessary fields from object file take time, even from
memory mapping. In deadcode, we do this a alot, so only read
necessary ones. In particular, for relocations, for non-type
symbols, we only need their target symbols and reloc types to
build the dependency graph, so don't read other fields. This
should speed up the deadcode pass.
Also cache an object's number of defined package symbols, as it
is accessed a lot in resolve.
This is a bit ugly from an API point of view. It would be nice if
the compiler could figure out some fields are not used so don't
fill them.
Change-Id: I5c4e9526b8a3b0aead9fa71901a51fb214f013a7
Reviewed-on: https://go-review.googlesource.com/c/go/+/218479
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
With the new index mapping , we can clean up some fields.
Loader.max should always be equal to len(loader.objSyms) now. And
for external symbols we now give its "local index" as its index
in the payload array, so Relocs.extIdx is no longer useful.
Delete those fields.
Change-Id: If387ff9201ea0d347b954f651f5d4b4ae74937aa
Reviewed-on: https://go-review.googlesource.com/c/go/+/218478
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
In CL 217064, we made symbol's global index unique, but we still
reserve index space for each object file, which means we may
leave holes in the index space if the symbol is a dup or is
overwritten. In this CL, we stop reserving index spaces. Instead,
symbols are added one at a time, and only added if it does not
already exist. There is no more holes in the index space.
Change-Id: I3c4e67163c556ba1198e13065706510dac4692fb
Reviewed-on: https://go-review.googlesource.com/c/go/+/217519
Reviewed-by: Than McIntosh <thanm@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
We have converted all the host object readers to the new loader
based mechanism, and no longer do sym.Symbol host object loading.
Remove that support. So we don't have to take care of that in
future changes to the loader.
TODO: there are still code outside the loader than can be
removed. This CL only focuses on the loader.
Change-Id: I67dd75f631964921a7c7a6576ed95b071241484a
Reviewed-on: https://go-review.googlesource.com/c/go/+/217518
Reviewed-by: Than McIntosh <thanm@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Now that we have local-global index mappings, just use that for
symbol reference resolution.
Change-Id: I6bc5405853fe040ff21b624ccd8da7965d66ec8c
Reviewed-on: https://go-review.googlesource.com/c/go/+/217065
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Currently, when mapping symbol's local index to global index, for
duplicated and overwriting/overwritten symbols, each appearance
of the symbol gets a global index, with one being the "primary",
and others "redirect" to it through the overwrite map. Basically,
the local-global index mapping is one to one, with overwrite/
dedup happening in global index level.
This has a few drawbacks:
- All symbol accesses effectively need to query the overwrite
map. This may hurt performance.
- For multi-level overwrites, (Y overwrites X, Z overwrites Y),
this can get quite complicated, and we have to follow the
redirection recursively.
- Failed to follow or to update the overwrite map leads to bugs.
In this CL, we change the index mapping mechanism so that each
symbol get a unique global index. Multiple appearances of the
same symbol get the same index. Now the local-global index
mapping is N to one. Overwrite/dedup happens directly in the
local-global mapping.
We keep both mapping directions in arrays. Each object carries
an array for its local-global mapping. The loader carries an
array mapping global index to the "primary" local index, which is
the one we should load from. This way, we can get rid of the
overwrite map, and index conversions are simply array accesses.
TODO: we still make reservation of the index space upfront, and
leave holes for dup symbols. Maybe get rid of the reservation and
holes.
Change-Id: Ia251489d5f2ff16a0b3156a71d141a70cdf03a4e
Reviewed-on: https://go-review.googlesource.com/c/go/+/217064
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Currently, the symbol updater uses a pointer pointing to the
loader's payloads array. If the payloads slice grows (and moves),
the pointer may become stale and no longer point to the symbol's
actual payload. Specifically, consider
sb, sym := l.MakeSymbolUpdater(...)
// add a bunch of external symbols, which grows payload slice
sb.SetType(t)
l.SymType(sym) // may not return t
sb.SetType on line 3 may not have the desired effect, as
sb.extSymPayload may no longer point to the right payload. As a
result, the type we get on line 4 may be not the one we set.
Fix this by making the payload's address permanent. Once it is
allocated it will never move.
Change-Id: Iab190ea5aceb5c37f91d09ad4ffd458e881b03f4
Reviewed-on: https://go-review.googlesource.com/c/go/+/217063
Run-TryBot: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
This was mistakenly changed during the refactor in CL 201728.
Restore the old behavior.
Change-Id: I9991859e7587f5f567bbe86ae19dede904b3a399
Reviewed-on: https://go-review.googlesource.com/c/go/+/217062
Run-TryBot: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add loader hooks to get at the 'gotype' and 'unit' symbol properties.
Change-Id: Icdf5dd151e84a548fa2574efdb998c3b698a17d9
Reviewed-on: https://go-review.googlesource.com/c/go/+/214137
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Add loader.Loader support for recording whether symbols should appear
in the symbol table (e.g. AttrNotInSymbolTable). Change the preloader
to apply this attribute to selected symbols (e.g. go.string.*,
runtime.gcbits.*) during the initial scan over object file defs, since
at that point the name is available.
Change-Id: I54be9a649107e90c0fd544a1c0ba87e2d98833ad
Reviewed-on: https://go-review.googlesource.com/c/go/+/213778
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
This is a rewrite of the ELF host object loader to use just the Loader
interfaces for symbol creation, without constructing sym.Symbols. At
the moment this is gated under the temporary linker command line
option "-newldelf". This version is able to get through all.bash
on linux/amd64.
Change-Id: I99f41368f75b0df9e35ef3c2cf2a702b732540c6
Reviewed-on: https://go-review.googlesource.com/c/go/+/210779
Run-TryBot: Than McIntosh <thanm@google.com>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Add loader methods to get/set the "file" symbol property.
In the legacy sym.Symbol struct, there is both a 'unit' field
(pointing to a CompilationUnit with package path, etc) and a 'file'
field. In the case of compiler-generated Go symbols, 'file' is
redundant (stores the package again), however for symbols read out of
a shared library (in the -linkshared case) it is important to be able
to record the file for a symbol.
With the loader, add a side table that can be used to store a file for
a symbol, and add methods for getting/setting file.
Change-Id: Iefceb8e7780f31457b658c099196de6e00be8aaf
Reviewed-on: https://go-review.googlesource.com/c/go/+/213421
Run-TryBot: Than McIntosh <thanm@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add hooks in the loader for recording the ElfType of a symbol, as a
replacement for the sym.Symbol ElfType() and SetElfType() methods.
This symbol property is set only for symbols read from shared
libraries by ldshlibsyms.
Change-Id: I3a3c193c3718dcfb73a2364d6e19e0419dab5b41
Reviewed-on: https://go-review.googlesource.com/c/go/+/213420
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Revamp the way that symbol overwrites are handled to deal with symbols
that are overwritten more than once (such as "_cgo_mmap"). The
scenario here is that a symbol can be overwritten twice, once during
preload, and then again when host objects are read during internal
linking. This can result in a situation where we have two entries in
the overwrite map, from X -> Y and then from Y -> Z. Rather than
search the overwrite map when adding new entries, add a helper routine
for querying the map that catches this situation and fixes it up.
Also with this patch is a couple of tweaks to the loader.Dump method
to insure that it can dump the entire global index space without
crashing due to odd overwrites (as in the scenario above).
Change-Id: Ib6c8a0e03e92fc2b57318001711b501eeaf12249
Reviewed-on: https://go-review.googlesource.com/c/go/+/212098
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
This patch fixes a problem with the loader's cloneToExternal method,
specifically that the new external clone created did not get
the proper Gotype value from its orginal symbol.
Change-Id: I9978140d285104d407bf55649fb6ed94959933f2
Reviewed-on: https://go-review.googlesource.com/c/go/+/213639
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Add in the hooks to SymbolBuilder and to the loader to allow
the linker to make modifications to a non-external symbol (e.g.
a sym whose index is less than loader.extStart).
The basic idea is to manufacture a new external symbol with the same
name and version, then import the old symbol's content (type, data,
relocations, etc) into the payload struct for the new symbol, and
finally redirect the name lookup tables to target the new sym for the
specified name/version.
This change is needed in order to convert over the host object loaders
to avoid use of sym.Symbol.
Change-Id: I79cd42b23794e830bbdbcbcd2c500c35c351f01f
Reviewed-on: https://go-review.googlesource.com/c/go/+/211897
Reviewed-by: Cherry Zhang <cherryyz@google.com>
In sym.Library and sym.CompilationUnit there are slices of *sym.Symbol
pointer that hold text symbols contained in the unit lib. To support
DWARF generation with new loader, add equivalent slices that hold
loader.Sym values for functions in scope. This will be needed if at
some point we push the sym.Symbol creation "wavefront" beyond dwarf
gen.
This patch also insures that live host object symbols are added to the
context Textp2 slice, since they would not make it on otherwise.
[NB: not sure if this is the best way to do this.]
Change-Id: I4f440e12cebc525b1e37082ad39cf7338aeb6b99
Reviewed-on: https://go-review.googlesource.com/c/go/+/208231
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add SymbolBuilder helper type -- this type provides a set of methods
intended to make it easy to manipulate the content of a symbol (type,
relocations, data, etc).
Change-Id: I579bf8d04650e66d33a9780a6c2347a576c94c6f
Reviewed-on: https://go-review.googlesource.com/c/go/+/210178
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add a loader method to retrieve the version from a loader.Sym
(useful mainly for debugging at the moment).
Change-Id: I82e0e316bb86eb41b9cf366e656a0f848cf3424e
Reviewed-on: https://go-review.googlesource.com/c/go/+/212617
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
This patch fixes a couple of bugs introduced in CL 210778 and CL 207606:
- apply the same version selection scheme in loader.CreateExtSym that
we're currently using for loader.Create (since the two functions
will be used in the same way by the host object loader)
- add code to the loader's NewLoader function to create initial map
values for some of the map-based symbol attributes (somewhere along
the line the code to do this seems to have gotten lost, so this
patch adds it back).
- fix a coding error in growAttrBitmaps (wrong bitmap passed to
append when extending attrOnList)
Change-Id: Ie0c8c6876428bb21d788c19a7a2db945ac649fac
Reviewed-on: https://go-review.googlesource.com/c/go/+/212097
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Add new methods to get/set the "dynimplib", "dynimpvers" and
"localentry" attributes for an external Sym in loader.Loader. These
attribute values are stored sparsely, since we expect that most
symbols will not need them; they are set when processing cgo
directives and when dealing with host object symbols.
Change-Id: If0b3c173307801d39cb576bb99c83b9081c42d9c
Reviewed-on: https://go-review.googlesource.com/c/go/+/211298
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add a mechanism for recording symbol alignment for external symbols
under the new loader scheme. Alignments is stored in a side table,
since most symbols don't wind up needing an alignment other than zero.
Change-Id: I97092481412c15eac9b9f4c29b5c273f53759562
Reviewed-on: https://go-review.googlesource.com/c/go/+/210177
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add a new loader method SymSortSub that sorts the sub-symbols
of a given outer symbol (designed to be compatible with the
existing sym.Symbol method).
Change-Id: Icd6627b2e6d04524d657e712cfd39fda0e0e080b
Reviewed-on: https://go-review.googlesource.com/c/go/+/211297
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Add a loader mechanism for recording outer/sub relationships between
symbols without falling back on sym.Symbol. Also includes a new
"PrependSub" method that provides a way to chain a sub-symbol only the
list of an outer symbol (a common operation when manipulating
outer/sub relationships in the linker).
Change-Id: I70c72356945ceec2bacdcdc25bcc352bfb6765a1
Reviewed-on: https://go-review.googlesource.com/c/go/+/210777
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add loader methods SymValue() and SetSymValue() to get/set the
value of a symbol by global index.
Change-Id: Ifc71480fc34c719ad00506d0828edf36c1a57119
Reviewed-on: https://go-review.googlesource.com/c/go/+/211302
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Add in a collection of new loader interfaces for getting/setting
symbol attributes, e.g. properties that would normally be part of the
sym.Symbol "Attr" field. This change also moves references to the
loaders 'reachable' bitmap behind a pair of loader methods, so that we
a consistent way of accessing symbol attributes overall. It is worth
noting that not every symbol attribute is backed by a bitmap; for some
infrequently used attributes, a map[Sym]struct{} is used instead.
Change-Id: I0010c9cd928d41b4bb6cdf45db4581e11c3c5db3
Reviewed-on: https://go-review.googlesource.com/c/go/+/210778
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Create loader infrastructure for constructing the payloads of external
symbols from scratch, as opposed to passing in a sym.Symbol object
containing the payload.
The general idea is that clients can use the loader to create new
external Sym's using loader.AddExtSym, and then can add
relocations/data to the new sym with symbol builder interfaces (to be
provided in an subsequent patch), as opposed to having to use
sym.Symbol.
This change preserves compatibility with the old way of doing things
(passing in sym.Symbol) via a new loader.InstallSym method. If a
client invokes this method for a specific Sym, then the loader keeps
track of this fact and uses the sym.Symbol as the backing store instead.
Also included is a small unit test for the new interfaces -- not clear
whether this really needs to be kept around long term... it was mainly
useful during initial bringup.
Change-Id: If8ab15df7b64636e56b317155dfe6d7cdfe23b71
Reviewed-on: https://go-review.googlesource.com/c/go/+/207606
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Pushing the wavefront forward requires a single source of truth for
symbols. This CL removes sym.Symbols from the loader for host object
loaders, allowing us to have the single source of truth for symbols be
the loader, not some strange combination of sym.Symbols and the loader.
Change-Id: Ib8ff0117ebe6040fade346047535ff342d781081
Reviewed-on: https://go-review.googlesource.com/c/go/+/209217
Run-TryBot: Jeremy Faller <jeremy@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Bring in Than's fix of #35779.
The only merge conflict is cmd/link/internal/loadelf/ldelf.go,
with a modification-deletion conflict.
Change-Id: Id2fcfd2094a31120966a6ea9c462b4ec76646b10
The previous fix for this issue (CL 208479) was not general enough;
this patch revises it to handle more cases.
The problem with the original fix was that once a sym.Symbol is
created for a given static symbol and given a bogus anonymous version
of -1, we hit problems if some other non-anonymous symbol (created by
host object loading) had relocations targeting the static symbol.
In this patch instead of assigning a fixed anonymous version of -1 to
such symbols, each time loader.Create is invoked we create a new
(unique) anonymous version for the sym.Symbol, then enter the result
into the loader's extStaticSyms map, permitting it to be found in
lookups when processing relocation targets.
NB: this code will hopefully get a lot simpler once we can move host
object loading away from early sym.Symbol creation.
Updates #35779.
Change-Id: I450ff577e17549025565d355d6707a2d28a5a617
Reviewed-on: https://go-review.googlesource.com/c/go/+/208778
Run-TryBot: Than McIntosh <thanm@google.com>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
When the ELF host object loader encounters a static/hidden symbol, it
creates a sym.Symbol for it but does not enter it into the sym.Symbols
lookup table. Under -newobj mode, this was not happening correctly; we
were adding the sym via loader.LookupOrCreate, which resulted in
collisions when it encountered symbols with the same name + version +
section (this can happen for "ld -r" objects).
Fixes#35779.
Change-Id: I36d40fc1efc03fc1cd8ae6b76cb6a0d2a957389c
Reviewed-on: https://go-review.googlesource.com/c/go/+/208479
Run-TryBot: Than McIntosh <thanm@google.com>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
In loadObjFull when populating the sym.Reloc vector for live symbols,
avoid using the loader.SymType() method to determine if a relocation
targets an ABI alias; since invoking loader.SymType requires a
global-to-local index translation and a read from the object file.
Instead just look at the target symbol itself, which has already been
created at this point.
Hyperkube performance numbers for this change:
name old time/op new time/op delta
RelinkHyperkube 29.9s ± 2% 29.2s ± 3% -2.42% (p=0.000 n=20+20)
RelinkWithoutDebugHyperkube 22.0s ± 3% 21.4s ± 3% -2.58% (p=0.000 n=20+20)
Change-Id: Ib7696d8760dd0485240246d6d640668fbf451d71
Reviewed-on: https://go-review.googlesource.com/c/go/+/205257
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
In newobj mode, cgo attributes are typically set later, as we
create sym.Symbols later. But when internal cgo linking, the
host object loaders still work with sym.Symbols, and the cgo
attributes need to be set for them to work properly. Therefore,
set them early. This will cause creating some Symbols eagerly,
but they are mostly host object symbols and will need to be
created anyway.
Now all cgo internal linking tests pass on ELF systems.
Change-Id: I023a4df4429acc8ebf5e185f62e6809198497a78
Reviewed-on: https://go-review.googlesource.com/c/go/+/204857
Reviewed-by: Than McIntosh <thanm@google.com>
Change the loader to do more bulk allocation when making slices of
small objects (sym.Reloc, etc) as part of creating and populating
sym.Symbols in loader.LoadFull(). This replaces a large number of
small allocations with a smaller number of large allocations,
improving performace. Compilebench numbers (linker portion) for this
change:
name old time/op new time/op delta
LinkCompiler 1.71s ±11% 1.57s ± 9% -8.35% (p=0.000 n=19+20)
LinkWithoutDebugCompiler 1.19s ±14% 1.10s ±13% -7.93% (p=0.000 n=20+19)
name old user-time/op new user-time/op delta
LinkCompiler 1.86s ±15% 1.34s ±10% -28.02% (p=0.000 n=20+20)
LinkWithoutDebugCompiler 1.05s ±14% 0.95s ± 9% -9.17% (p=0.000 n=19+20)
Hyperkube from kubernetes doesn't show any significant benefit (which
seems a little surprising).
Change-Id: Ide97f78532fb60b08bb6e4cfa097e9058f7ea8ab
Reviewed-on: https://go-review.googlesource.com/c/go/+/203457
Run-TryBot: Than McIntosh <thanm@google.com>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
Reviewed-by: Jeremy Faller <jeremy@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Fix up the new dead code pass to include support for populating the
ctxt "Reachparent" map, which is needed to support field tracking.
Since we don't have sym.Symbols created at the point where new dead
code runs, keep track of reachability using global symbol indices, and
then once loader.LoadFull is complete we can translate the index
mappings into symbol mappings.
The fieldtracking output is unfortunately different relative to
master, due to differences in the order in which symbols are
encountered in deadcode, but I have eyeballed the results to make sure
they look reasonable.
Change-Id: I48c7a4597f05c00f15af3bfd37fc15ab4d0017c2
Reviewed-on: https://go-review.googlesource.com/c/go/+/204342
Run-TryBot: Than McIntosh <thanm@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>