Merge pull request #321 from weblate/weblate-tabletop-club-docs-custom-assets

Translations update from Hosted Weblate
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drwhut 2024-09-04 14:06:06 +01:00 committed by GitHub
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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2022-12-23 19:50+0000\n"
"Last-Translator: muzzug <kadlec.ondrej@protonmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/tabletop-club/docs-"
@ -516,7 +516,7 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr ""
@ -697,10 +697,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -842,7 +842,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -858,7 +858,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -893,15 +893,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -911,148 +919,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1060,89 +1068,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1369,11 +1377,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1558,7 +1574,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1719,26 +1735,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -1950,7 +1986,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

View File

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OpenTabletop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-05-09 08:08+0000\n"
"Last-Translator: Jummit <jummit@web.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/tabletop-club/"
@ -551,7 +551,7 @@ msgid "Dictionary"
msgstr "Wörterbuch"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr "Würfel"
@ -755,10 +755,10 @@ msgstr "``\"generic\"``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
"Legt das Aufprallgeräusch eines Objekts am Tisch fest und die "
"Selbstmordmethode des beschissenen Regelwerks. Fickt euch alle."
@ -919,7 +919,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -935,7 +935,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -970,15 +970,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -988,68 +996,68 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Spielstein"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Lautsprecher"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
#, fuzzy
#| msgid ""
#| "Speakers are objects that can play audio tracks. They emit sound "
@ -1064,11 +1072,11 @@ msgstr ""
"positionsabhängig ab, d. h. der Ton variiert je nach Position des "
"Lautsprechers im Verhältnis zur Kamera."
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Zeitgeber"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
@ -1078,63 +1086,63 @@ msgstr ""
"Systemzeit verwendet werden können. Wenn ein Audio-Track geladen ist, wird "
"er automatisch abgespielt, wenn der Countdown 0 erreicht."
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr "Musik"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
@ -1142,7 +1150,7 @@ msgstr ""
"Skyboxen sind spezielle Texturen, die bestimmen, wie die Umgebung um den "
"Tisch herum aussieht."
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1150,91 +1158,91 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr "Tisch"
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
"Eine Einheit im exportierten Modell entspricht einem Zentimeter (cm) im "
"Spiel."
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1468,11 +1476,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1659,7 +1675,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1820,26 +1836,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -2053,7 +2089,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-02-08 19:36+0000\n"
"Last-Translator: Reese Rivers <doormattion@gmail.com>\n"
"Language-Team: Esperanto <https://hosted.weblate.org/projects/tabletop-club/"
@ -538,7 +538,7 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr "Ĵetpluredroj"
@ -719,10 +719,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -866,7 +866,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -882,7 +882,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -917,15 +917,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -935,148 +943,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Peco"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Laŭtparolilo"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Tempumilo"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr "Muziko"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1084,89 +1092,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr "Tablo"
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1393,11 +1401,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1584,7 +1600,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1745,26 +1761,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -1976,7 +2012,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

View File

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OpenTabletop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-05-16 06:37+0000\n"
"Last-Translator: Jose David M <jquintana202020@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/tabletop-club/"
@ -540,7 +540,7 @@ msgid "Dictionary"
msgstr "Diccionario"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr "Dados"
@ -738,16 +738,16 @@ msgstr "``\"generic\"``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
"Determina cómo suena el objeto cuando colisiona con la mesa. Los valores "
"posibles son: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"posibles son: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
msgid "``shakable``"
@ -916,7 +916,7 @@ msgstr ""
msgid "Board"
msgstr "Tablero"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr "Un tablero de ajedrez vacío en una mesa."
@ -935,7 +935,7 @@ msgstr ""
msgid "Card"
msgstr "Carta"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -988,15 +988,23 @@ msgstr ""
"He aquí un ejemplo sencillo que aplicará una textura de cara posterior (en "
"este ejemplo, ``BackFace.png``) a todas las tarjetas de la carpeta:"
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr "Contenedor"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr "Se coloca un vaso de plástico rojo cerca de la esquina de una mesa."
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -1013,7 +1021,7 @@ msgstr ""
"inside`, lo que abrirá una ventana emergente mostrando el contenido del "
"contenedor."
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
@ -1023,7 +1031,7 @@ msgstr ""
"con el objeto que se desea añadir, y los objetos se pueden eliminar "
"aleatoriamente del contenedor arrastrándolos rápidamente desde el contenedor."
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
@ -1032,16 +1040,16 @@ msgstr ""
"sacuden boca abajo estableciendo ``shakable = true`` en el archivo :ref:"
"`config-cfg`."
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr "Sobre la mesa hay un juego de dados de distintos colores y caras."
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
"Los dados son objetos que, al agitarlos, cambian su orientación al azar."
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
@ -1051,7 +1059,7 @@ msgstr ""
"su orientación en el archivo :ref:`config-cfg`, utilizando la propiedad "
"``face_values``:"
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
@ -1062,7 +1070,7 @@ msgstr ""
"seleccionando y luego haciendo clic con el botón derecho del ratón sobre los "
"dados. El total se mostrará en la parte superior del menú contextual."
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
@ -1070,28 +1078,28 @@ msgstr ""
"Si ``face_values`` no está configurado, el dado siempre informará ``0`` como "
"valor."
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Pieza"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
"Sobre la mesa hay dos piezas de ajedrez, un peón blanco y una dama negra."
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr "Las piezas son objetos genéricos sin una funcionalidad especial."
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Altavoz"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr "En la esquina de la mesa hay un gramófono grande y metálico."
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
@ -1101,11 +1109,11 @@ msgstr ""
"sonido posicionalmente, por lo que el audio variará en función de la "
"posición del altavoz respecto a la cámara."
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Temporizador"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
@ -1115,11 +1123,11 @@ msgstr ""
"cronómetros o para mostrar la hora del sistema. Si se carga una pista de "
"audio, se reproducirá automáticamente cuando la cuenta atrás llegue a 0."
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr "Jetón"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
@ -1127,7 +1135,7 @@ msgstr ""
"Sobre la mesa hay montones de fichas de póquer de altura variable,\n"
"que representan varios valores, siendo 1, 5, 10, 25 y 100."
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
@ -1135,11 +1143,11 @@ msgstr ""
"Las fichas son objetos que se apilan verticalmente, es decir, que se unen "
"cuando sus caras superior e inferior se tocan, de forma similar a las cartas."
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr "Sonido"
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
@ -1147,11 +1155,11 @@ msgstr ""
"Los sonidos pueden reproducirse a través de un :ref:`object-type-speaker` o "
"un :ref:`object-type-timer`."
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr "Música"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
@ -1160,11 +1168,11 @@ msgstr ""
"configurar para que se reproduzcan en el menú principal. Véase la propiedad "
"``main_menu`` en :ref:`config-cfg`."
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr "Juego"
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
@ -1173,7 +1181,7 @@ msgstr ""
"los jugadores puedan configurar instantáneamente la mesa para jugar una "
"partida concreta."
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
@ -1181,11 +1189,11 @@ msgstr ""
"Si hay una imagen junto al archivo guardado con el mismo nombre, se mostrará "
"junto al archivo guardado en el juego."
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr "Skybox"
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
@ -1193,7 +1201,7 @@ msgstr ""
"Los Skyboxes son texturas especiales que determinan el aspecto del entorno "
"alrededor de la mesa."
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1206,7 +1214,7 @@ msgstr ""
"cubemap_to_panorama_js/cubemap_to_panorama.html>`_ para convertir los "
"skyboxes mapeadas en cubos en skyboxes equirrectangulares."
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
@ -1216,7 +1224,7 @@ msgstr ""
"panorámica HDR. Tabletop Club es compatible con los formatos Radiance HDR "
"(``.hdr``) y OpenEXR (``.exr``)."
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
@ -1226,11 +1234,11 @@ msgstr ""
"intensidad de la luz ambiental generada por el skybox ajustando el valor "
"``strength`` en el archivo :ref:`config-cfg`."
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr "Mesa"
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
@ -1238,7 +1246,7 @@ msgstr ""
"Una mesa es un :ref:`tipo-archivo-3d` que se coloca en el centro del mundo "
"del juego para que los jugadores coloquen objetos sobre ella."
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
@ -1248,11 +1256,11 @@ msgstr ""
"escala del modelo exportado son importantes. Tenga en cuenta los siguientes "
"puntos cuando exporte modelos para usarlos como tablas:"
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr "Una unidad en el modelo exportado = un centímetro (cm) en el juego."
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
@ -1260,7 +1268,7 @@ msgstr ""
"La posición vertical más baja a la que la cámara puede hacer zoom es ``0`` "
"(este es el eje y o z, dependiendo del programa que esté utilizando)."
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
@ -1270,7 +1278,7 @@ msgstr ""
"asignadas a los jugadores por el servidor cuando se unen al juego. Estas "
"posiciones de mano se pueden definir en el archivo ``config.cfg``:"
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
@ -1280,11 +1288,11 @@ msgstr ""
"el tamaño del área en la que los jugadores pueden pintar estableciendo la "
"propiedad ''paint_plane'' en el archivo :ref:'config-cfg'."
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr "Plantilla"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
@ -1293,7 +1301,7 @@ msgstr ""
"seguimiento de\n"
"puntuaciones de los jugadores durante varias rondas."
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
@ -1301,7 +1309,7 @@ msgstr ""
"Una plantilla es una página prefabricada para el cuaderno del juego. Puede "
"ser un :ref:`tipo-archivo-imagen` o un archivo de texto (``.txt``)."
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
@ -1312,12 +1320,12 @@ msgstr ""
"texto pueden ser configuradas usando el archivo ``config.cfg`` para que el "
"jugador pueda guardar texto encima de la imagen."
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
"La plantilla puede seleccionarse al crear una nueva página en el cuaderno."
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
"Los cuadros de texto de las plantillas de imágenes pueden configurarse de la "
@ -1611,13 +1619,21 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
"Como referencia, puedes echar un vistazo al paquete de recursos Tabletop "
"Club, que viene con el juego por defecto."
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1864,7 +1880,7 @@ msgstr ""
"funcionalidad especial."
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr "Ver más"
@ -2076,10 +2092,30 @@ msgstr ""
"``Vector3``."
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr "Configuración de los dorsos de las cartas"
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
@ -2088,11 +2124,11 @@ msgstr ""
"imagen usar para la cara posterior de las cartas. Usando ``Back.png`` como "
"ejemplo:"
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr "¡Felicidades, ahora tienes tus propias cartas y fichas en el juego!"
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
@ -2100,7 +2136,7 @@ msgstr ""
"Si desea configurar aún más sus objetos, consulte :ref:`object-type-card`, :"
"ref:`object-type-token` y :ref:`config-cfg`."
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -2398,7 +2434,7 @@ msgstr ""
"El único formato que acepta el juego son imágenes equirectangulares como "
"ésta:"
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OpenTabletop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-05-06 12:53+0000\n"
"Last-Translator: Seb D <cppa_seth@yahoo.fr>\n"
"Language-Team: French <https://hosted.weblate.org/projects/tabletop-club/"
@ -588,7 +588,7 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr "Dés"
@ -771,10 +771,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -917,7 +917,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -933,7 +933,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -968,15 +968,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -986,148 +994,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Pièce"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Haut parleur"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Minuteur"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr "Musique"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1135,89 +1143,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr "Table"
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1444,11 +1452,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1634,7 +1650,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1795,26 +1811,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -2026,7 +2062,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -513,7 +513,7 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr ""
@ -694,10 +694,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -839,7 +839,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -855,7 +855,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -890,15 +890,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -908,148 +916,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1057,89 +1065,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1366,11 +1374,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1555,7 +1571,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1716,26 +1732,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -1947,7 +1983,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

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View File

@ -8,9 +8,9 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"PO-Revision-Date: 2023-04-01 16:40+0000\n"
"Last-Translator: Neko Nekowazarashi <kodra@nekoweb.my.id>\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-09-06 17:48+0000\n"
"Last-Translator: Christian Elbrianno <crse@protonmail.ch>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/tabletop-club/"
"docs-custom-assets/id/>\n"
"Language: id\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.17-dev\n"
"X-Generator: Weblate 5.0.1-dev\n"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:3
msgid "Asset pack structure"
@ -26,7 +26,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:6
msgid "Locations for asset packs"
msgstr ""
msgstr "Lokasi paket aset"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:8
msgid ""
@ -34,6 +34,9 @@ msgid ""
"asset packs. If you want the game to import your asset pack, it needs to be "
"put into one of the following locations:"
msgstr ""
"Ketika memulai permainan, Tabletop Club akan memindai folder untuk mencari "
"paket aset. Apabila kamu ingin mengimpor paket asetmu, harap masukan ke "
"lokasi berikut:"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:12
msgid "``<TABLETOPCLUB_INSTALL_FOLDER>/assets/``"
@ -516,7 +519,7 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr "Dadu"
@ -697,10 +700,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -842,7 +845,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -858,7 +861,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -893,15 +896,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -911,148 +922,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Pengeras suara"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Pewaktu"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr "Musik"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1060,89 +1071,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr "Meja"
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1369,11 +1380,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1558,7 +1577,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1719,26 +1738,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -1950,7 +1989,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

View File

@ -7,9 +7,9 @@ msgid ""
msgstr ""
"Project-Id-Version: OpenTabletop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"PO-Revision-Date: 2022-11-26 15:06+0000\n"
"Last-Translator: Hairic95 <hairic95@gmail.com>\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2024-08-23 10:09+0000\n"
"Last-Translator: Salvatore <salvatore.digennaro@outlook.it>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/tabletop-club/"
"docs-custom-assets/it/>\n"
"Language: it\n"
@ -17,15 +17,15 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.15-dev\n"
"X-Generator: Weblate 5.7.1-dev\n"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:3
msgid "Asset pack structure"
msgstr ""
msgstr "Struttura pacchetto risorse"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:6
msgid "Locations for asset packs"
msgstr ""
msgstr "Posizioni per i pacchetti di risorse"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:8
msgid ""
@ -33,6 +33,10 @@ msgid ""
"asset packs. If you want the game to import your asset pack, it needs to be "
"put into one of the following locations:"
msgstr ""
"All'inizio del gioco, Tabletop Club eseguirà la scansione di una serie di "
"cartelle specificate alla ricerca di pacchetti di risorse. Se desideri che "
"il gioco importi il tuo pacchetto di risorse, è necessario inserirlo in una "
"delle seguenti posizioni:"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:12
msgid "``<TABLETOPCLUB_INSTALL_FOLDER>/assets/``"
@ -48,11 +52,11 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:15
msgid "``<DESKTOP>/TabletopClub/assets/``"
msgstr ""
msgstr "``<DESKTOP>/TabletopClub/assets/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:19
msgid "Creating an asset pack"
msgstr ""
msgstr "Creazione di un pacchetto di risorse"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:21
msgid ""
@ -60,10 +64,13 @@ msgid ""
"in one of the folders mentioned above, and you're done! The name of the "
"folder will be the name of the asset pack."
msgstr ""
"Creare un pacchetto di risorse è davvero semplice! Tutto quello che devi "
"fare è creare una cartella in una delle cartelle sopra menzionate e il gioco "
"è fatto! Il nome della cartella sarà il nome del pacchetto di risorse."
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:27
msgid "Sub-folders"
msgstr ""
msgstr "Sottocartelle"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:29
msgid ""
@ -71,26 +78,30 @@ msgid ""
"what type of asset it is, and what the file type needed for that asset type "
"is. Note that asset packs don't need to have all of these sub-folders."
msgstr ""
"Ogni pacchetto di risorse divide le proprie risorse in diverse "
"sottocartelle, a seconda del tipo di risorsa e del tipo di file necessario "
"per quel tipo di risorsa. Tieni presente che non è necessario che i "
"pacchetti di risorse contengano tutte queste sottocartelle."
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:34
msgid "Sub-folder"
msgstr ""
msgstr "Sottocartella"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:34
msgid "File Type"
msgstr ""
msgstr "Tipo di file"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:34
msgid "Asset Type"
msgstr ""
msgstr "Tipo di risorsa"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:34
msgid "Object Type"
msgstr ""
msgstr "Tipo di oggetto"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
msgid "``boards/``"
msgstr ""
msgstr "``boards/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:40
@ -105,7 +116,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:66
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:70
msgid ":ref:`file-type-3d`"
msgstr ""
msgstr ":ref:`file-type-3d`"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:38
@ -122,38 +133,38 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:72
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:74
msgid ":ref:`asset-type-object`"
msgstr ""
msgstr ":ref:`asset-type-object`"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
msgid ":ref:`object-type-board`"
msgstr ""
msgstr ":ref:`object-type-board`"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:38
msgid "``cards/``"
msgstr ""
msgstr "``cards/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:38
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:60
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:72
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:74
msgid ":ref:`file-type-image`"
msgstr ""
msgstr ":ref:`file-type-image`"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:38
msgid ":ref:`object-type-card`"
msgstr ""
msgstr ":ref:`object-type-card`"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:40
msgid "``containers/``"
msgstr ""
msgstr "``containers/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:40
msgid ":ref:`object-type-container`"
msgstr ""
msgstr ":ref:`object-type-container`"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:42
msgid "``dice/d4/``"
msgstr ""
msgstr "``dice/d4/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:42
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:44
@ -162,31 +173,31 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:50
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:52
msgid ":ref:`object-type-dice`"
msgstr ""
msgstr ":ref:`object-type-dice`"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:44
msgid "``dice/d6/``"
msgstr ""
msgstr "``dice/d6/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:46
msgid "``dice/d8/``"
msgstr ""
msgstr "``dice/d8/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:48
msgid "``dice/d10/``"
msgstr ""
msgstr "``dice/d10/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:50
msgid "``dice/d12/``"
msgstr ""
msgstr "``dice/d12/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:52
msgid "``dice/d20/``"
msgstr ""
msgstr "``dice/d20/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:54
msgid "``games/``"
msgstr ""
msgstr "``games/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:54
msgid ":ref:`file-type-save`"
@ -293,7 +304,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:79
msgid "Configuration files"
msgstr ""
msgstr "File di configurazione"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:84
msgid "config.cfg"
@ -331,7 +342,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:137
msgid "Description"
msgstr ""
msgstr "Descrizione"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:139
msgid "``author``"
@ -412,6 +423,8 @@ msgid ""
"Defines how high objects bounce off the table. Must be a value between "
"``0.0`` (no bounce) and ``1.0`` (full bounce)."
msgstr ""
"Definisce quanto rimbalzano gli oggetti sul tavolo. Deve essere un valore "
"tra ``0.0`` (nessuno rimbalzo) e ``1.0`` (rimbalzo totale)."
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:145
msgid "``collision_mode``"
@ -515,7 +528,7 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr "Dadi"
@ -696,10 +709,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -841,7 +854,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -857,7 +870,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -892,15 +905,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -910,148 +931,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Componente"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Autoparlante"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Timer"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr "Musica"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1059,89 +1080,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1368,11 +1389,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1557,7 +1586,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1718,26 +1747,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -1949,7 +1998,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."
@ -2007,6 +2056,8 @@ msgid ""
"This chapter contains easy-to-follow guides on how to add your own content "
"to Tabletop Club!"
msgstr ""
"Questo capitolo contiene semplici guide su come aggiungere i tuoi contenuti "
"a Tabletop Club!"
#: ../../custom_assets/tutorials/index.rst:10
msgid ""

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OpenTabletop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-04-18 21:48+0000\n"
"Last-Translator: Blood Axe <bloodaxenor@protonmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/"
@ -529,7 +529,7 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr "Terninger"
@ -712,10 +712,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -857,7 +857,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -873,7 +873,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -908,15 +908,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -926,148 +934,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Brikke"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Høytaler"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Tidsur"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr "Musikk"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1075,89 +1083,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr "Bord"
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1384,11 +1392,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1577,7 +1593,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1738,26 +1754,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -1969,7 +2005,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-03-12 13:36+0000\n"
"Last-Translator: Heimen Stoffels <vistausss@fastmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/tabletop-club/docs-"
@ -532,7 +532,7 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr "Dobbelsteen"
@ -715,10 +715,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -860,7 +860,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -876,7 +876,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -911,15 +911,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -929,148 +937,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Spelstuk"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Spreker"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Tijdklok"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr "Muziek"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1078,89 +1086,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr "Tafel"
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1387,11 +1395,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1580,7 +1596,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1741,26 +1757,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -1974,7 +2010,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

View File

@ -8,9 +8,9 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"PO-Revision-Date: 2023-05-09 08:08+0000\n"
"Last-Translator: PK <tar4nis+weblate@gmail.com>\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-11-16 14:05+0000\n"
"Last-Translator: Eryk Michalak <gnu.ewm@protonmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/tabletop-club/"
"docs-custom-assets/pl/>\n"
"Language: pl\n"
@ -19,7 +19,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.18-dev\n"
"X-Generator: Weblate 5.2\n"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:3
msgid "Asset pack structure"
@ -361,7 +361,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:169
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:192
msgid "All"
msgstr ""
msgstr "Wszystko"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:139
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
@ -383,7 +383,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:178
msgid "Cards"
msgstr ""
msgstr "Karty"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
msgid ""
@ -520,7 +520,7 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr ""
@ -701,10 +701,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -713,7 +713,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
msgid "Containers"
msgstr ""
msgstr "Kontenery"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
msgid ""
@ -846,7 +846,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -862,7 +862,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -897,15 +897,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -915,148 +923,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Bierka"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Głośnik"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Minutnik"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr ""
msgstr "Muzyka"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1064,89 +1072,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1373,11 +1381,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1562,7 +1578,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1723,26 +1739,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -1954,7 +1990,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-04-18 21:48+0000\n"
"Last-Translator: Martim Gomes Pires Paraíba <martim.paraiba@gmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/tabletop-club/"
@ -527,7 +527,7 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr "Dado"
@ -708,10 +708,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -853,7 +853,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -869,7 +869,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -904,15 +904,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -922,148 +930,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Peça"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Alto falante"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Tempo"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr "Musica"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1071,89 +1079,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr "Mesa"
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1380,11 +1388,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1569,7 +1585,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1730,26 +1746,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -1963,7 +1999,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

View File

@ -8,9 +8,9 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"PO-Revision-Date: 2023-01-01 23:49+0000\n"
"Last-Translator: Willian Correia Vinagre <willianvinagre11@gmail.com>\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2024-08-26 06:58+0000\n"
"Last-Translator: Eddie Procópio <eddienotablet@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"tabletop-club/docs-custom-assets/pt_BR/>\n"
"Language: pt_BR\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.15.1-dev\n"
"X-Generator: Weblate 5.7.1-dev\n"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:3
msgid "Asset pack structure"
@ -357,7 +357,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:169
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:192
msgid "All"
msgstr ""
msgstr "Todos"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:139
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
@ -379,7 +379,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:178
msgid "Cards"
msgstr ""
msgstr "Cartas"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
msgid ""
@ -402,7 +402,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:157
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:171
msgid "Tables"
msgstr ""
msgstr "Mesas"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:143
msgid "``0.5``"
@ -446,7 +446,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:165
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid "Objects"
msgstr ""
msgstr "Objetos"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:147
msgid "``#ffffff``"
@ -516,9 +516,9 @@ msgid "Dictionary"
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr ""
msgstr "Dados"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:190
@ -647,7 +647,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:173
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:185
msgid "Skyboxes"
msgstr ""
msgstr "Ambientes"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:173
msgid "``Vector3(0.0, 0.0, 0.0)``"
@ -697,10 +697,10 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
@ -709,7 +709,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
msgid "Containers"
msgstr ""
msgstr "Recipientes"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
msgid ""
@ -752,7 +752,7 @@ msgstr ""
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:190
msgid "Templates"
msgstr ""
msgstr "Modelos"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:190
msgid ""
@ -842,7 +842,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -858,7 +858,7 @@ msgstr ""
msgid "Card"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -893,15 +893,23 @@ msgid ""
"example, ``BackFace.png``) to all of the cards in the folder:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -911,148 +919,148 @@ msgid ""
"container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
"container by quickly dragging from the container."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
"property:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
"clicking the dice. The total will be shown at the top of the context menu."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Peça"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr ""
msgstr "Ato falante"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
msgid ""
"Speakers are objects that can play audio tracks. They can be configured to "
"emit sound positionally, so the audio will vary depending on the position of "
"the speaker relative to the camera."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr ""
msgstr "Temporizador"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
"play when the countdown reaches 0."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr ""
msgstr "Música"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1060,89 +1068,89 @@ msgid ""
"convert cube-mapped skyboxes to equirectangular skyboxes."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
"formats."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
"``strength`` value in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr "Mesa"
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
"as tables:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
"the ``config.cfg`` file:"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
"in the :ref:`config-cfg` file."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1369,11 +1377,19 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1558,7 +1574,7 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr ""
@ -1719,26 +1735,46 @@ msgid ""
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -1950,7 +1986,7 @@ msgid ""
"one:"
msgstr ""
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

View File

@ -8,18 +8,18 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
"PO-Revision-Date: 2022-11-28 17:37+0000\n"
"Last-Translator: Nikita Epifanov <nikgreens@protonmail.com>\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2024-02-24 13:02+0000\n"
"Last-Translator: Alexander Ivanov <saiv46.dev@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/tabletop-club/"
"docs-custom-assets/ru/>\n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.15-dev\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 5.5-dev\n"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:3
msgid "Asset pack structure"
@ -101,10 +101,8 @@ msgid "Object Type"
msgstr "Тип объекта"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
#, fuzzy
#| msgid "``cards/``"
msgid "``boards/``"
msgstr "``cards/``"
msgstr "``boards/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:40
@ -139,10 +137,8 @@ msgid ":ref:`asset-type-object`"
msgstr ":ref:`asset-type-object`"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
#, fuzzy
#| msgid ":ref:`object-type-card`"
msgid ":ref:`object-type-board`"
msgstr ":ref:`object-type-card`"
msgstr ":ref:`object-type-board`"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:38
msgid "``cards/``"
@ -554,7 +550,7 @@ msgid "Dictionary"
msgstr "Словарь"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
#: ../../custom_assets/asset_packs/asset_types.rst:97
#: ../../custom_assets/asset_packs/asset_types.rst:104
msgid "Dice"
msgstr "Кости"
@ -757,16 +753,16 @@ msgstr "``\"generic\"``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
msgid ""
"Determines what the object sounds like when it collides with the table. "
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
msgstr ""
"Определяет, какой звук издает объект при столкновении со столом. Возможные "
"значения: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
"\"``, ``\"wood_light\"``."
"значения: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
msgid "``shakable``"
@ -822,7 +818,7 @@ msgstr "``skyboxes/``"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:190
msgid "Templates"
msgstr ""
msgstr "Шаблоны"
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:190
#, fuzzy
@ -941,7 +937,7 @@ msgstr ""
msgid "Board"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:20
msgid "An empty chess board on a table."
msgstr ""
@ -957,7 +953,7 @@ msgstr ""
msgid "Card"
msgstr "Карта"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:33
msgid ""
"A row of five cards in a white rectangle representing the player's\n"
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
@ -1006,15 +1002,23 @@ msgstr ""
"Вот простой пример, который применит текстуру задней стороны (в данном "
"примере ``BackFace.png``) ко всем картам в папке:"
#: ../../custom_assets/asset_packs/asset_types.rst:75
#: ../../custom_assets/asset_packs/asset_types.rst:73
msgid ""
"When cards are placed in other player's hands, the front face is covered "
"with the colour at the top-left pixel. If your cards use different "
"background colours, consider adding a border around the edge of the front "
"face so that other players cannot tell the difference between the cards."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:82
msgid "Container"
msgstr "Контейнер"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:84
msgid "A red plastic cup is placed near the corner of a table."
msgstr "Красный пластиковый стаканчик ставится на угол стола."
#: ../../custom_assets/asset_packs/asset_types.rst:80
#: ../../custom_assets/asset_packs/asset_types.rst:87
msgid ""
"Containers are special objects that can hold an unlimited amount of other "
"objects inside themselves (including other containers)! Containers are "
@ -1030,7 +1034,7 @@ msgstr ""
"кнопкой мыши и нажав :guilabel:`Заглянуть внутрь`, что откроет всплывающее "
"окно, показывающее содержимое контейнера."
#: ../../custom_assets/asset_packs/asset_types.rst:86
#: ../../custom_assets/asset_packs/asset_types.rst:93
msgid ""
"Objects can be placed inside a container by touching the container with the "
"object you want to add, and objects can be randomly removed from the "
@ -1040,7 +1044,7 @@ msgstr ""
"который вы хотите добавить, а объекты можно произвольно удалять из "
"контейнера, быстро перетаскивая их из контейнера."
#: ../../custom_assets/asset_packs/asset_types.rst:90
#: ../../custom_assets/asset_packs/asset_types.rst:97
msgid ""
"Containers can also be configured to drop items out when they are shaken "
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
@ -1048,17 +1052,17 @@ msgstr ""
"Контейнеры также можно настроить на выпадение предметов при встряхивании "
"вверх дном, задав ``shakable = true`` в файле :ref:`config-cfg`."
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:106
msgid "On the table is a set of dice of varying colours and sides."
msgstr "На столе лежит набор игральных костей разных цветов и сторон."
#: ../../custom_assets/asset_packs/asset_types.rst:102
#: ../../custom_assets/asset_packs/asset_types.rst:109
msgid "Dice are objects that, when shaken, randomize their orientation."
msgstr ""
"Кости - это объекты, которые при встряхивании случайным образом меняют свою "
"ориентацию."
#: ../../custom_assets/asset_packs/asset_types.rst:104
#: ../../custom_assets/asset_packs/asset_types.rst:111
msgid ""
"They can also be configured to report certain values depending on their "
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
@ -1068,7 +1072,7 @@ msgstr ""
"зависимости от их ориентации в файле :ref:`config-cfg`, используя свойство "
"``face_values``:"
#: ../../custom_assets/asset_packs/asset_types.rst:132
#: ../../custom_assets/asset_packs/asset_types.rst:144
msgid ""
"If the face values are configured correctly, then the player will easily be "
"able to check the total of a set of thrown dice by selecting, then right-"
@ -1078,7 +1082,7 @@ msgstr ""
"общую сумму набора брошенных костей, выбрав, а затем щелкнув правой кнопкой "
"мыши на костях. Сумма будет показана в верхней части контекстного меню."
#: ../../custom_assets/asset_packs/asset_types.rst:136
#: ../../custom_assets/asset_packs/asset_types.rst:148
msgid ""
"If ``face_values`` is not configured, the dice will always report ``0`` as "
"its value."
@ -1086,27 +1090,27 @@ msgstr ""
"Если ``face_values`` не настроено, кубик всегда будет сообщать ``0`` в "
"качестве своего значения."
#: ../../custom_assets/asset_packs/asset_types.rst:143
#: ../../custom_assets/asset_packs/asset_types.rst:154
msgid "Piece"
msgstr "Деталь"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:156
msgid "On the table are two chess pieces, a white pawn and a black queen."
msgstr "На столе стоят две шахматные фигуры - белая пешка и черный ферзь."
#: ../../custom_assets/asset_packs/asset_types.rst:148
#: ../../custom_assets/asset_packs/asset_types.rst:159
msgid "Pieces are generic objects with no special functionality."
msgstr "Детали - это общие объекты, не обладающие особой функциональностью."
#: ../../custom_assets/asset_packs/asset_types.rst:154
#: ../../custom_assets/asset_packs/asset_types.rst:165
msgid "Speaker"
msgstr "Динамик"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:167
msgid "By the corner of the table is a large, metallic gramophone."
msgstr "На углу стола стоит большой металлический граммофон."
#: ../../custom_assets/asset_packs/asset_types.rst:159
#: ../../custom_assets/asset_packs/asset_types.rst:170
#, fuzzy
#| msgid ""
#| "Speakers are objects that can play audio tracks. They emit sound "
@ -1121,11 +1125,11 @@ msgstr ""
"издают звук позиционно, поэтому звук будет меняться в зависимости от "
"положения динамика относительно камеры."
#: ../../custom_assets/asset_packs/asset_types.rst:167
#: ../../custom_assets/asset_packs/asset_types.rst:178
msgid "Timer"
msgstr "Таймер"
#: ../../custom_assets/asset_packs/asset_types.rst:169
#: ../../custom_assets/asset_packs/asset_types.rst:180
msgid ""
"Timers are objects that can be used as countdowns, stopwatches, or to "
"display the system time. If an audio track is loaded, it will automatically "
@ -1136,11 +1140,11 @@ msgstr ""
"звуковая дорожка, она будет автоматически воспроизводиться, когда обратный "
"отсчет достигнет 0."
#: ../../custom_assets/asset_packs/asset_types.rst:177
#: ../../custom_assets/asset_packs/asset_types.rst:188
msgid "Token"
msgstr "Жетон"
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:190
msgid ""
"On the table are some stacks of poker chips varying in height,\n"
"representing various values, those being 1, 5, 10, 25, and 100."
@ -1148,7 +1152,7 @@ msgstr ""
"На столе лежат несколько стопок покерных фишек разной высоты,\n"
"представляющие различные значения, такие как 1, 5, 10, 25 и 100."
#: ../../custom_assets/asset_packs/asset_types.rst:183
#: ../../custom_assets/asset_packs/asset_types.rst:194
msgid ""
"Tokens are objects that are vertically stackable, meaning they join together "
"when their top and bottom faces touch, similar to cards."
@ -1156,11 +1160,11 @@ msgstr ""
"Жетоны - это объекты, которые можно складывать вертикально, то есть они "
"соединяются, когда их верхняя и нижняя грани соприкасаются, подобно картам."
#: ../../custom_assets/asset_packs/asset_types.rst:190
#: ../../custom_assets/asset_packs/asset_types.rst:201
msgid "Sound"
msgstr "Звук"
#: ../../custom_assets/asset_packs/asset_types.rst:192
#: ../../custom_assets/asset_packs/asset_types.rst:203
msgid ""
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
"`object-type-timer`."
@ -1168,11 +1172,11 @@ msgstr ""
"Звуки могут воспроизводиться либо через :ref:`object-type-speaker`, либо "
"через :ref:`object-type-timer`."
#: ../../custom_assets/asset_packs/asset_types.rst:199
#: ../../custom_assets/asset_packs/asset_types.rst:210
msgid "Music"
msgstr "Музыка"
#: ../../custom_assets/asset_packs/asset_types.rst:201
#: ../../custom_assets/asset_packs/asset_types.rst:212
msgid ""
"Music tracks are the same as sounds, but they can also be configured to play "
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
@ -1181,11 +1185,11 @@ msgstr ""
"настроить на воспроизведение в главном меню. Смотрите свойство ``main_menu`` "
"в :ref:`config-cfg`."
#: ../../custom_assets/asset_packs/asset_types.rst:208
#: ../../custom_assets/asset_packs/asset_types.rst:219
msgid "Game"
msgstr "Игра"
#: ../../custom_assets/asset_packs/asset_types.rst:210
#: ../../custom_assets/asset_packs/asset_types.rst:221
msgid ""
"A game is a :ref:`file-type-save` that has been pre-made such that players "
"can instantly setup the table to play a particular game."
@ -1194,7 +1198,7 @@ msgstr ""
"образом, чтобы игроки могли мгновенно настроить стол для игры в определенную "
"игру."
#: ../../custom_assets/asset_packs/asset_types.rst:215
#: ../../custom_assets/asset_packs/asset_types.rst:226
msgid ""
"If there is an image next to the save file with the same name, it will be "
"shown next to the save file in-game."
@ -1202,11 +1206,11 @@ msgstr ""
"Если рядом с файлом сохранения есть изображение с таким же именем, оно будет "
"показано рядом с файлом сохранения в игре."
#: ../../custom_assets/asset_packs/asset_types.rst:222
#: ../../custom_assets/asset_packs/asset_types.rst:233
msgid "Skybox"
msgstr "Скайбокс"
#: ../../custom_assets/asset_packs/asset_types.rst:224
#: ../../custom_assets/asset_packs/asset_types.rst:235
msgid ""
"Skyboxes are special textures that determine what the environment around the "
"table looks like."
@ -1214,7 +1218,7 @@ msgstr ""
"Скайбоксы - это специальные текстуры, которые определяют, как выглядит "
"окружение вокруг стола."
#: ../../custom_assets/asset_packs/asset_types.rst:227
#: ../../custom_assets/asset_packs/asset_types.rst:238
msgid ""
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
@ -1227,7 +1231,7 @@ msgstr ""
"cubemap_to_panorama_js/cubemap_to_panorama.html>`_ для преобразования "
"кубических скайбоксов в равносторонние."
#: ../../custom_assets/asset_packs/asset_types.rst:232
#: ../../custom_assets/asset_packs/asset_types.rst:243
msgid ""
"For the best lighting quality, it is recommended to use a HDR panorama. "
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
@ -1237,7 +1241,7 @@ msgstr ""
"Tabletop Club поддерживает форматы Radiance HDR (``.hdr``) и OpenEXR (``."
"exr``)."
#: ../../custom_assets/asset_packs/asset_types.rst:238
#: ../../custom_assets/asset_packs/asset_types.rst:249
msgid ""
"If the skybox is either too bright or too dim, then you can change the "
"strength of the ambient light generated by the skybox by setting the "
@ -1247,11 +1251,11 @@ msgstr ""
"окружающего света, создаваемого скайбоксом, установив значение ``strength`` "
"в файле :ref:`config-cfg`."
#: ../../custom_assets/asset_packs/asset_types.rst:246
#: ../../custom_assets/asset_packs/asset_types.rst:257
msgid "Table"
msgstr "Стол"
#: ../../custom_assets/asset_packs/asset_types.rst:248
#: ../../custom_assets/asset_packs/asset_types.rst:259
msgid ""
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
"world for players to put objects on."
@ -1259,7 +1263,7 @@ msgstr ""
"Стол - это :ref:`file-type-3d`, который размещается в центре игрового мира, "
"чтобы игроки могли ставить на него объекты."
#: ../../custom_assets/asset_packs/asset_types.rst:251
#: ../../custom_assets/asset_packs/asset_types.rst:262
msgid ""
"However, unlike custom objects, the position and scale of the exported model "
"matters. Keep the following points in mind when you export models to be used "
@ -1269,11 +1273,11 @@ msgstr ""
"экспортируемой модели имеют значение. Помните о следующих моментах при "
"экспорте моделей для использования в качестве столов:"
#: ../../custom_assets/asset_packs/asset_types.rst:255
#: ../../custom_assets/asset_packs/asset_types.rst:266
msgid "One unit in the exported model = one centimeter (cm) in-game."
msgstr "Одна единица в экспортированной модели = один сантиметр (см) в игре."
#: ../../custom_assets/asset_packs/asset_types.rst:256
#: ../../custom_assets/asset_packs/asset_types.rst:267
msgid ""
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
"the y or z axis, depending on the program you're using)."
@ -1282,7 +1286,7 @@ msgstr ""
"изображение, равно ``0`` (это ось y или z, в зависимости от используемой "
"программы)."
#: ../../custom_assets/asset_packs/asset_types.rst:259
#: ../../custom_assets/asset_packs/asset_types.rst:270
msgid ""
"Tables also have a set of hand positions, which are assigned to players by "
"the server when they join the game. These hand positions can be defined in "
@ -1292,7 +1296,7 @@ msgstr ""
"когда они присоединяются к игре. Эти позиции рук могут быть определены в "
"файле ``config.cfg``:"
#: ../../custom_assets/asset_packs/asset_types.rst:285
#: ../../custom_assets/asset_packs/asset_types.rst:296
msgid ""
"Tables can also be painted on by the players! You can set the size of the "
"area that the players can paint on by setting the ``paint_plane`` property "
@ -1302,34 +1306,34 @@ msgstr ""
"на которой могут рисовать игроки, установив свойство ``paint_plane`` в "
"файле :ref:`config-cfg`."
#: ../../custom_assets/asset_packs/asset_types.rst:293
#: ../../custom_assets/asset_packs/asset_types.rst:304
msgid "Template"
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:None
#: ../../custom_assets/asset_packs/asset_types.rst:306
msgid ""
"An example of a template being used by the notebook to keep track of\n"
"player's scores over a number of rounds."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:299
#: ../../custom_assets/asset_packs/asset_types.rst:310
msgid ""
"A template is a pre-made page for the in-game notebook. It can either be an :"
"ref:`file-type-image` or a text file (``.txt``)."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:302
#: ../../custom_assets/asset_packs/asset_types.rst:313
msgid ""
"If it is a text file, then the page itself will also resemble a text file. "
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
"file so the player can save text on top of the image."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:306
#: ../../custom_assets/asset_packs/asset_types.rst:317
msgid "The template can be selected when creating a new page in the notebook."
msgstr ""
#: ../../custom_assets/asset_packs/asset_types.rst:308
#: ../../custom_assets/asset_packs/asset_types.rst:319
msgid "Textboxes for image templates can be configured in the following ways:"
msgstr ""
@ -1612,13 +1616,21 @@ msgstr ""
#: ../../custom_assets/asset_packs/index.rst:12
msgid ""
"If you just want to download community-made asset packs and install them, "
"feel free to have a look at the `official forum <https://forum.tabletopclub."
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
msgstr ""
#: ../../custom_assets/asset_packs/index.rst:17
msgid ""
"For reference, you can have a look at the Tabletop Club asset pack, which "
"comes with the game by default."
msgstr ""
"Для справки вы можете взглянуть на пакет ассетов Tabletop Club, который "
"поставляется с игрой по умолчанию."
#: ../../custom_assets/asset_packs/index.rst:15
#: ../../custom_assets/asset_packs/index.rst:20
msgid ""
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
"`custom-asset-tutorials`."
@ -1866,7 +1878,7 @@ msgstr ""
"специальной функциональности."
#: ../../custom_assets/tutorials/add_3d_models.rst:113
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
msgid "See more"
msgstr "См. подробнее"
@ -2083,10 +2095,30 @@ msgstr ""
"данном случае может быть просто ``1.0``."
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
msgid ""
"If you are on Windows, you may need to ensure that the file extension is "
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
"by default."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
msgid ""
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
"the :guilabel:`File name extensions` checkbox."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
msgid ""
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
"extensions` checkbox is ticked."
msgstr ""
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
msgid "Configuring card backs"
msgstr "Настройка задней стороны карты"
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
msgid ""
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
"use for the back face of cards. Using ``Back.png`` as an example:"
@ -2095,11 +2127,11 @@ msgstr ""
"изображение использовать для обратной стороны карт. Используя в качестве "
"примера ``Back.png``:"
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
msgid "Congratulations, you now have your own cards and tokens in the game!"
msgstr "Поздравляем, теперь у вас есть свои собственные карты и жетоны в игре!"
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
msgid ""
"If you want to further configure your objects, see :ref:`object-type-card`, :"
"ref:`object-type-token`, and :ref:`config-cfg`."
@ -2107,7 +2139,7 @@ msgstr ""
"Если вы хотите дополнительно настроить свои объекты, смотрите :ref:`object-"
"type-card`, :ref:`object-type-token` и :ref:`config-cfg`."
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
msgid ""
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
"see :ref:`stacks-cfg`."
@ -2354,7 +2386,7 @@ msgstr ""
"Единственный формат, который принимает игра, - это равносторонние "
"изображения, такие как это:"
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
msgid ""
"A 360 degree image of an urban park, projected onto a rectangular\n"
"image."

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