mirror of
https://github.com/drwhut/tabletop-club.git
synced 2025-05-05 15:32:56 +00:00
Merge pull request #321 from weblate/weblate-tabletop-club-docs-custom-assets
Translations update from Hosted Weblate
This commit is contained in:
commit
6dafe6e334
@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Tabletop Club\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2022-12-23 19:50+0000\n"
|
||||
"Last-Translator: muzzug <kadlec.ondrej@protonmail.com>\n"
|
||||
"Language-Team: Czech <https://hosted.weblate.org/projects/tabletop-club/docs-"
|
||||
@ -516,7 +516,7 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr ""
|
||||
|
||||
@ -697,10 +697,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -842,7 +842,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -858,7 +858,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -893,15 +893,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -911,148 +919,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1060,89 +1068,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1369,11 +1377,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1558,7 +1574,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1719,26 +1735,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -1950,7 +1986,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
@ -7,7 +7,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: OpenTabletop\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2023-05-09 08:08+0000\n"
|
||||
"Last-Translator: Jummit <jummit@web.de>\n"
|
||||
"Language-Team: German <https://hosted.weblate.org/projects/tabletop-club/"
|
||||
@ -551,7 +551,7 @@ msgid "Dictionary"
|
||||
msgstr "Wörterbuch"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr "Würfel"
|
||||
|
||||
@ -755,10 +755,10 @@ msgstr "``\"generic\"``"
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
"Legt das Aufprallgeräusch eines Objekts am Tisch fest und die "
|
||||
"Selbstmordmethode des beschissenen Regelwerks. Fickt euch alle."
|
||||
@ -919,7 +919,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -935,7 +935,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -970,15 +970,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -988,68 +996,68 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Spielstein"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Lautsprecher"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Speakers are objects that can play audio tracks. They emit sound "
|
||||
@ -1064,11 +1072,11 @@ msgstr ""
|
||||
"positionsabhängig ab, d. h. der Ton variiert je nach Position des "
|
||||
"Lautsprechers im Verhältnis zur Kamera."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Zeitgeber"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
@ -1078,63 +1086,63 @@ msgstr ""
|
||||
"Systemzeit verwendet werden können. Wenn ein Audio-Track geladen ist, wird "
|
||||
"er automatisch abgespielt, wenn der Countdown 0 erreicht."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr "Musik"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
@ -1142,7 +1150,7 @@ msgstr ""
|
||||
"Skyboxen sind spezielle Texturen, die bestimmen, wie die Umgebung um den "
|
||||
"Tisch herum aussieht."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1150,91 +1158,91 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr "Tisch"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
"Eine Einheit im exportierten Modell entspricht einem Zentimeter (cm) im "
|
||||
"Spiel."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1468,11 +1476,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1659,7 +1675,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1820,26 +1836,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -2053,7 +2089,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Tabletop Club\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2023-02-08 19:36+0000\n"
|
||||
"Last-Translator: Reese Rivers <doormattion@gmail.com>\n"
|
||||
"Language-Team: Esperanto <https://hosted.weblate.org/projects/tabletop-club/"
|
||||
@ -538,7 +538,7 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr "Ĵetpluredroj"
|
||||
|
||||
@ -719,10 +719,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -866,7 +866,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -882,7 +882,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -917,15 +917,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -935,148 +943,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Peco"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Laŭtparolilo"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Tempumilo"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr "Muziko"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1084,89 +1092,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr "Tablo"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1393,11 +1401,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1584,7 +1600,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1745,26 +1761,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -1976,7 +2012,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
@ -7,7 +7,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: OpenTabletop\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2023-05-16 06:37+0000\n"
|
||||
"Last-Translator: Jose David M <jquintana202020@gmail.com>\n"
|
||||
"Language-Team: Spanish <https://hosted.weblate.org/projects/tabletop-club/"
|
||||
@ -540,7 +540,7 @@ msgid "Dictionary"
|
||||
msgstr "Diccionario"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr "Dados"
|
||||
|
||||
@ -738,16 +738,16 @@ msgstr "``\"generic\"``"
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
"Determina cómo suena el objeto cuando colisiona con la mesa. Los valores "
|
||||
"posibles son: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"posibles son: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
msgid "``shakable``"
|
||||
@ -916,7 +916,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr "Tablero"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr "Un tablero de ajedrez vacío en una mesa."
|
||||
|
||||
@ -935,7 +935,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr "Carta"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -988,15 +988,23 @@ msgstr ""
|
||||
"He aquí un ejemplo sencillo que aplicará una textura de cara posterior (en "
|
||||
"este ejemplo, ``BackFace.png``) a todas las tarjetas de la carpeta:"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr "Contenedor"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr "Se coloca un vaso de plástico rojo cerca de la esquina de una mesa."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -1013,7 +1021,7 @@ msgstr ""
|
||||
"inside`, lo que abrirá una ventana emergente mostrando el contenido del "
|
||||
"contenedor."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
@ -1023,7 +1031,7 @@ msgstr ""
|
||||
"con el objeto que se desea añadir, y los objetos se pueden eliminar "
|
||||
"aleatoriamente del contenedor arrastrándolos rápidamente desde el contenedor."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
@ -1032,16 +1040,16 @@ msgstr ""
|
||||
"sacuden boca abajo estableciendo ``shakable = true`` en el archivo :ref:"
|
||||
"`config-cfg`."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr "Sobre la mesa hay un juego de dados de distintos colores y caras."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
"Los dados son objetos que, al agitarlos, cambian su orientación al azar."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
@ -1051,7 +1059,7 @@ msgstr ""
|
||||
"su orientación en el archivo :ref:`config-cfg`, utilizando la propiedad "
|
||||
"``face_values``:"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
@ -1062,7 +1070,7 @@ msgstr ""
|
||||
"seleccionando y luego haciendo clic con el botón derecho del ratón sobre los "
|
||||
"dados. El total se mostrará en la parte superior del menú contextual."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
@ -1070,28 +1078,28 @@ msgstr ""
|
||||
"Si ``face_values`` no está configurado, el dado siempre informará ``0`` como "
|
||||
"valor."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Pieza"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
"Sobre la mesa hay dos piezas de ajedrez, un peón blanco y una dama negra."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr "Las piezas son objetos genéricos sin una funcionalidad especial."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Altavoz"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr "En la esquina de la mesa hay un gramófono grande y metálico."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
@ -1101,11 +1109,11 @@ msgstr ""
|
||||
"sonido posicionalmente, por lo que el audio variará en función de la "
|
||||
"posición del altavoz respecto a la cámara."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Temporizador"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
@ -1115,11 +1123,11 @@ msgstr ""
|
||||
"cronómetros o para mostrar la hora del sistema. Si se carga una pista de "
|
||||
"audio, se reproducirá automáticamente cuando la cuenta atrás llegue a 0."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr "Jetón"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
@ -1127,7 +1135,7 @@ msgstr ""
|
||||
"Sobre la mesa hay montones de fichas de póquer de altura variable,\n"
|
||||
"que representan varios valores, siendo 1, 5, 10, 25 y 100."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
@ -1135,11 +1143,11 @@ msgstr ""
|
||||
"Las fichas son objetos que se apilan verticalmente, es decir, que se unen "
|
||||
"cuando sus caras superior e inferior se tocan, de forma similar a las cartas."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr "Sonido"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
@ -1147,11 +1155,11 @@ msgstr ""
|
||||
"Los sonidos pueden reproducirse a través de un :ref:`object-type-speaker` o "
|
||||
"un :ref:`object-type-timer`."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr "Música"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
@ -1160,11 +1168,11 @@ msgstr ""
|
||||
"configurar para que se reproduzcan en el menú principal. Véase la propiedad "
|
||||
"``main_menu`` en :ref:`config-cfg`."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr "Juego"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
@ -1173,7 +1181,7 @@ msgstr ""
|
||||
"los jugadores puedan configurar instantáneamente la mesa para jugar una "
|
||||
"partida concreta."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
@ -1181,11 +1189,11 @@ msgstr ""
|
||||
"Si hay una imagen junto al archivo guardado con el mismo nombre, se mostrará "
|
||||
"junto al archivo guardado en el juego."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr "Skybox"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
@ -1193,7 +1201,7 @@ msgstr ""
|
||||
"Los Skyboxes son texturas especiales que determinan el aspecto del entorno "
|
||||
"alrededor de la mesa."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1206,7 +1214,7 @@ msgstr ""
|
||||
"cubemap_to_panorama_js/cubemap_to_panorama.html>`_ para convertir los "
|
||||
"skyboxes mapeadas en cubos en skyboxes equirrectangulares."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
@ -1216,7 +1224,7 @@ msgstr ""
|
||||
"panorámica HDR. Tabletop Club es compatible con los formatos Radiance HDR "
|
||||
"(``.hdr``) y OpenEXR (``.exr``)."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
@ -1226,11 +1234,11 @@ msgstr ""
|
||||
"intensidad de la luz ambiental generada por el skybox ajustando el valor "
|
||||
"``strength`` en el archivo :ref:`config-cfg`."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr "Mesa"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
@ -1238,7 +1246,7 @@ msgstr ""
|
||||
"Una mesa es un :ref:`tipo-archivo-3d` que se coloca en el centro del mundo "
|
||||
"del juego para que los jugadores coloquen objetos sobre ella."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
@ -1248,11 +1256,11 @@ msgstr ""
|
||||
"escala del modelo exportado son importantes. Tenga en cuenta los siguientes "
|
||||
"puntos cuando exporte modelos para usarlos como tablas:"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr "Una unidad en el modelo exportado = un centímetro (cm) en el juego."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
@ -1260,7 +1268,7 @@ msgstr ""
|
||||
"La posición vertical más baja a la que la cámara puede hacer zoom es ``0`` "
|
||||
"(este es el eje y o z, dependiendo del programa que esté utilizando)."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
@ -1270,7 +1278,7 @@ msgstr ""
|
||||
"asignadas a los jugadores por el servidor cuando se unen al juego. Estas "
|
||||
"posiciones de mano se pueden definir en el archivo ``config.cfg``:"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
@ -1280,11 +1288,11 @@ msgstr ""
|
||||
"el tamaño del área en la que los jugadores pueden pintar estableciendo la "
|
||||
"propiedad ''paint_plane'' en el archivo :ref:'config-cfg'."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr "Plantilla"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
@ -1293,7 +1301,7 @@ msgstr ""
|
||||
"seguimiento de\n"
|
||||
"puntuaciones de los jugadores durante varias rondas."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
@ -1301,7 +1309,7 @@ msgstr ""
|
||||
"Una plantilla es una página prefabricada para el cuaderno del juego. Puede "
|
||||
"ser un :ref:`tipo-archivo-imagen` o un archivo de texto (``.txt``)."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
@ -1312,12 +1320,12 @@ msgstr ""
|
||||
"texto pueden ser configuradas usando el archivo ``config.cfg`` para que el "
|
||||
"jugador pueda guardar texto encima de la imagen."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
"La plantilla puede seleccionarse al crear una nueva página en el cuaderno."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
"Los cuadros de texto de las plantillas de imágenes pueden configurarse de la "
|
||||
@ -1611,13 +1619,21 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
"Como referencia, puedes echar un vistazo al paquete de recursos Tabletop "
|
||||
"Club, que viene con el juego por defecto."
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1864,7 +1880,7 @@ msgstr ""
|
||||
"funcionalidad especial."
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr "Ver más"
|
||||
@ -2076,10 +2092,30 @@ msgstr ""
|
||||
"``Vector3``."
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr "Configuración de los dorsos de las cartas"
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
@ -2088,11 +2124,11 @@ msgstr ""
|
||||
"imagen usar para la cara posterior de las cartas. Usando ``Back.png`` como "
|
||||
"ejemplo:"
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr "¡Felicidades, ahora tienes tus propias cartas y fichas en el juego!"
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
@ -2100,7 +2136,7 @@ msgstr ""
|
||||
"Si desea configurar aún más sus objetos, consulte :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token` y :ref:`config-cfg`."
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -2398,7 +2434,7 @@ msgstr ""
|
||||
"El único formato que acepta el juego son imágenes equirectangulares como "
|
||||
"ésta:"
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -7,7 +7,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: OpenTabletop\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2023-05-06 12:53+0000\n"
|
||||
"Last-Translator: Seb D <cppa_seth@yahoo.fr>\n"
|
||||
"Language-Team: French <https://hosted.weblate.org/projects/tabletop-club/"
|
||||
@ -588,7 +588,7 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr "Dés"
|
||||
|
||||
@ -771,10 +771,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -917,7 +917,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -933,7 +933,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -968,15 +968,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -986,148 +994,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Pièce"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Haut parleur"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Minuteur"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr "Musique"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1135,89 +1143,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr "Table"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1444,11 +1452,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1634,7 +1650,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1795,26 +1811,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -2026,7 +2062,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Tabletop Club\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
@ -513,7 +513,7 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr ""
|
||||
|
||||
@ -694,10 +694,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -839,7 +839,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -855,7 +855,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -890,15 +890,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -908,148 +916,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1057,89 +1065,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1366,11 +1374,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1555,7 +1571,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1716,26 +1732,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -1947,7 +1983,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
File diff suppressed because it is too large
Load Diff
2053
docs/translations/hu/LC_MESSAGES/custom_assets.po
Normal file
2053
docs/translations/hu/LC_MESSAGES/custom_assets.po
Normal file
File diff suppressed because it is too large
Load Diff
@ -8,9 +8,9 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Tabletop Club\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"PO-Revision-Date: 2023-04-01 16:40+0000\n"
|
||||
"Last-Translator: Neko Nekowazarashi <kodra@nekoweb.my.id>\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2023-09-06 17:48+0000\n"
|
||||
"Last-Translator: Christian Elbrianno <crse@protonmail.ch>\n"
|
||||
"Language-Team: Indonesian <https://hosted.weblate.org/projects/tabletop-club/"
|
||||
"docs-custom-assets/id/>\n"
|
||||
"Language: id\n"
|
||||
@ -18,7 +18,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 4.17-dev\n"
|
||||
"X-Generator: Weblate 5.0.1-dev\n"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:3
|
||||
msgid "Asset pack structure"
|
||||
@ -26,7 +26,7 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:6
|
||||
msgid "Locations for asset packs"
|
||||
msgstr ""
|
||||
msgstr "Lokasi paket aset"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:8
|
||||
msgid ""
|
||||
@ -34,6 +34,9 @@ msgid ""
|
||||
"asset packs. If you want the game to import your asset pack, it needs to be "
|
||||
"put into one of the following locations:"
|
||||
msgstr ""
|
||||
"Ketika memulai permainan, Tabletop Club akan memindai folder untuk mencari "
|
||||
"paket aset. Apabila kamu ingin mengimpor paket asetmu, harap masukan ke "
|
||||
"lokasi berikut:"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:12
|
||||
msgid "``<TABLETOPCLUB_INSTALL_FOLDER>/assets/``"
|
||||
@ -516,7 +519,7 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr "Dadu"
|
||||
|
||||
@ -697,10 +700,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -842,7 +845,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -858,7 +861,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -893,15 +896,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -911,148 +922,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Pengeras suara"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Pewaktu"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr "Musik"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1060,89 +1071,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr "Meja"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1369,11 +1380,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1558,7 +1577,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1719,26 +1738,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -1950,7 +1989,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
@ -7,9 +7,9 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: OpenTabletop\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"PO-Revision-Date: 2022-11-26 15:06+0000\n"
|
||||
"Last-Translator: Hairic95 <hairic95@gmail.com>\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2024-08-23 10:09+0000\n"
|
||||
"Last-Translator: Salvatore <salvatore.digennaro@outlook.it>\n"
|
||||
"Language-Team: Italian <https://hosted.weblate.org/projects/tabletop-club/"
|
||||
"docs-custom-assets/it/>\n"
|
||||
"Language: it\n"
|
||||
@ -17,15 +17,15 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.15-dev\n"
|
||||
"X-Generator: Weblate 5.7.1-dev\n"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:3
|
||||
msgid "Asset pack structure"
|
||||
msgstr ""
|
||||
msgstr "Struttura pacchetto risorse"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:6
|
||||
msgid "Locations for asset packs"
|
||||
msgstr ""
|
||||
msgstr "Posizioni per i pacchetti di risorse"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:8
|
||||
msgid ""
|
||||
@ -33,6 +33,10 @@ msgid ""
|
||||
"asset packs. If you want the game to import your asset pack, it needs to be "
|
||||
"put into one of the following locations:"
|
||||
msgstr ""
|
||||
"All'inizio del gioco, Tabletop Club eseguirà la scansione di una serie di "
|
||||
"cartelle specificate alla ricerca di pacchetti di risorse. Se desideri che "
|
||||
"il gioco importi il tuo pacchetto di risorse, è necessario inserirlo in una "
|
||||
"delle seguenti posizioni:"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:12
|
||||
msgid "``<TABLETOPCLUB_INSTALL_FOLDER>/assets/``"
|
||||
@ -48,11 +52,11 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:15
|
||||
msgid "``<DESKTOP>/TabletopClub/assets/``"
|
||||
msgstr ""
|
||||
msgstr "``<DESKTOP>/TabletopClub/assets/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:19
|
||||
msgid "Creating an asset pack"
|
||||
msgstr ""
|
||||
msgstr "Creazione di un pacchetto di risorse"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:21
|
||||
msgid ""
|
||||
@ -60,10 +64,13 @@ msgid ""
|
||||
"in one of the folders mentioned above, and you're done! The name of the "
|
||||
"folder will be the name of the asset pack."
|
||||
msgstr ""
|
||||
"Creare un pacchetto di risorse è davvero semplice! Tutto quello che devi "
|
||||
"fare è creare una cartella in una delle cartelle sopra menzionate e il gioco "
|
||||
"è fatto! Il nome della cartella sarà il nome del pacchetto di risorse."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:27
|
||||
msgid "Sub-folders"
|
||||
msgstr ""
|
||||
msgstr "Sottocartelle"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:29
|
||||
msgid ""
|
||||
@ -71,26 +78,30 @@ msgid ""
|
||||
"what type of asset it is, and what the file type needed for that asset type "
|
||||
"is. Note that asset packs don't need to have all of these sub-folders."
|
||||
msgstr ""
|
||||
"Ogni pacchetto di risorse divide le proprie risorse in diverse "
|
||||
"sottocartelle, a seconda del tipo di risorsa e del tipo di file necessario "
|
||||
"per quel tipo di risorsa. Tieni presente che non è necessario che i "
|
||||
"pacchetti di risorse contengano tutte queste sottocartelle."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:34
|
||||
msgid "Sub-folder"
|
||||
msgstr ""
|
||||
msgstr "Sottocartella"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:34
|
||||
msgid "File Type"
|
||||
msgstr ""
|
||||
msgstr "Tipo di file"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:34
|
||||
msgid "Asset Type"
|
||||
msgstr ""
|
||||
msgstr "Tipo di risorsa"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:34
|
||||
msgid "Object Type"
|
||||
msgstr ""
|
||||
msgstr "Tipo di oggetto"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
|
||||
msgid "``boards/``"
|
||||
msgstr ""
|
||||
msgstr "``boards/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:40
|
||||
@ -105,7 +116,7 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:66
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:70
|
||||
msgid ":ref:`file-type-3d`"
|
||||
msgstr ""
|
||||
msgstr ":ref:`file-type-3d`"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:38
|
||||
@ -122,38 +133,38 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:72
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:74
|
||||
msgid ":ref:`asset-type-object`"
|
||||
msgstr ""
|
||||
msgstr ":ref:`asset-type-object`"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
|
||||
msgid ":ref:`object-type-board`"
|
||||
msgstr ""
|
||||
msgstr ":ref:`object-type-board`"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:38
|
||||
msgid "``cards/``"
|
||||
msgstr ""
|
||||
msgstr "``cards/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:38
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:60
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:72
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:74
|
||||
msgid ":ref:`file-type-image`"
|
||||
msgstr ""
|
||||
msgstr ":ref:`file-type-image`"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:38
|
||||
msgid ":ref:`object-type-card`"
|
||||
msgstr ""
|
||||
msgstr ":ref:`object-type-card`"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:40
|
||||
msgid "``containers/``"
|
||||
msgstr ""
|
||||
msgstr "``containers/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:40
|
||||
msgid ":ref:`object-type-container`"
|
||||
msgstr ""
|
||||
msgstr ":ref:`object-type-container`"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:42
|
||||
msgid "``dice/d4/``"
|
||||
msgstr ""
|
||||
msgstr "``dice/d4/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:42
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:44
|
||||
@ -162,31 +173,31 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:50
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:52
|
||||
msgid ":ref:`object-type-dice`"
|
||||
msgstr ""
|
||||
msgstr ":ref:`object-type-dice`"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:44
|
||||
msgid "``dice/d6/``"
|
||||
msgstr ""
|
||||
msgstr "``dice/d6/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:46
|
||||
msgid "``dice/d8/``"
|
||||
msgstr ""
|
||||
msgstr "``dice/d8/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:48
|
||||
msgid "``dice/d10/``"
|
||||
msgstr ""
|
||||
msgstr "``dice/d10/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:50
|
||||
msgid "``dice/d12/``"
|
||||
msgstr ""
|
||||
msgstr "``dice/d12/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:52
|
||||
msgid "``dice/d20/``"
|
||||
msgstr ""
|
||||
msgstr "``dice/d20/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:54
|
||||
msgid "``games/``"
|
||||
msgstr ""
|
||||
msgstr "``games/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:54
|
||||
msgid ":ref:`file-type-save`"
|
||||
@ -293,7 +304,7 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:79
|
||||
msgid "Configuration files"
|
||||
msgstr ""
|
||||
msgstr "File di configurazione"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:84
|
||||
msgid "config.cfg"
|
||||
@ -331,7 +342,7 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:137
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
msgstr "Descrizione"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:139
|
||||
msgid "``author``"
|
||||
@ -412,6 +423,8 @@ msgid ""
|
||||
"Defines how high objects bounce off the table. Must be a value between "
|
||||
"``0.0`` (no bounce) and ``1.0`` (full bounce)."
|
||||
msgstr ""
|
||||
"Definisce quanto rimbalzano gli oggetti sul tavolo. Deve essere un valore "
|
||||
"tra ``0.0`` (nessuno rimbalzo) e ``1.0`` (rimbalzo totale)."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:145
|
||||
msgid "``collision_mode``"
|
||||
@ -515,7 +528,7 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr "Dadi"
|
||||
|
||||
@ -696,10 +709,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -841,7 +854,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -857,7 +870,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -892,15 +905,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -910,148 +931,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Componente"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Autoparlante"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Timer"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr "Musica"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1059,89 +1080,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1368,11 +1389,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1557,7 +1586,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1718,26 +1747,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -1949,7 +1998,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
@ -2007,6 +2056,8 @@ msgid ""
|
||||
"This chapter contains easy-to-follow guides on how to add your own content "
|
||||
"to Tabletop Club!"
|
||||
msgstr ""
|
||||
"Questo capitolo contiene semplici guide su come aggiungere i tuoi contenuti "
|
||||
"a Tabletop Club!"
|
||||
|
||||
#: ../../custom_assets/tutorials/index.rst:10
|
||||
msgid ""
|
||||
|
2050
docs/translations/ja/LC_MESSAGES/custom_assets.po
Normal file
2050
docs/translations/ja/LC_MESSAGES/custom_assets.po
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -7,7 +7,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: OpenTabletop\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2023-04-18 21:48+0000\n"
|
||||
"Last-Translator: Blood Axe <bloodaxenor@protonmail.com>\n"
|
||||
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/"
|
||||
@ -529,7 +529,7 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr "Terninger"
|
||||
|
||||
@ -712,10 +712,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -857,7 +857,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -873,7 +873,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -908,15 +908,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -926,148 +934,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Brikke"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Høytaler"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Tidsur"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr "Musikk"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1075,89 +1083,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr "Bord"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1384,11 +1392,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1577,7 +1593,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1738,26 +1754,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -1969,7 +2005,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Tabletop Club\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2023-03-12 13:36+0000\n"
|
||||
"Last-Translator: Heimen Stoffels <vistausss@fastmail.com>\n"
|
||||
"Language-Team: Dutch <https://hosted.weblate.org/projects/tabletop-club/docs-"
|
||||
@ -532,7 +532,7 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr "Dobbelsteen"
|
||||
|
||||
@ -715,10 +715,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -860,7 +860,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -876,7 +876,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -911,15 +911,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -929,148 +937,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Spelstuk"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Spreker"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Tijdklok"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr "Muziek"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1078,89 +1086,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr "Tafel"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1387,11 +1395,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1580,7 +1596,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1741,26 +1757,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -1974,7 +2010,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
@ -8,9 +8,9 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Tabletop Club\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"PO-Revision-Date: 2023-05-09 08:08+0000\n"
|
||||
"Last-Translator: PK <tar4nis+weblate@gmail.com>\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2023-11-16 14:05+0000\n"
|
||||
"Last-Translator: Eryk Michalak <gnu.ewm@protonmail.com>\n"
|
||||
"Language-Team: Polish <https://hosted.weblate.org/projects/tabletop-club/"
|
||||
"docs-custom-assets/pl/>\n"
|
||||
"Language: pl\n"
|
||||
@ -19,7 +19,7 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
|
||||
"|| n%100>=20) ? 1 : 2;\n"
|
||||
"X-Generator: Weblate 4.18-dev\n"
|
||||
"X-Generator: Weblate 5.2\n"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:3
|
||||
msgid "Asset pack structure"
|
||||
@ -361,7 +361,7 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:192
|
||||
msgid "All"
|
||||
msgstr ""
|
||||
msgstr "Wszystko"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:139
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
|
||||
@ -383,7 +383,7 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:178
|
||||
msgid "Cards"
|
||||
msgstr ""
|
||||
msgstr "Karty"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
|
||||
msgid ""
|
||||
@ -520,7 +520,7 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr ""
|
||||
|
||||
@ -701,10 +701,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -713,7 +713,7 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
msgid "Containers"
|
||||
msgstr ""
|
||||
msgstr "Kontenery"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
msgid ""
|
||||
@ -846,7 +846,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -862,7 +862,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -897,15 +897,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -915,148 +923,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Bierka"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Głośnik"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Minutnik"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr ""
|
||||
msgstr "Muzyka"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1064,89 +1072,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1373,11 +1381,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1562,7 +1578,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1723,26 +1739,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -1954,7 +1990,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Tabletop Club\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2023-04-18 21:48+0000\n"
|
||||
"Last-Translator: Martim Gomes Pires Paraíba <martim.paraiba@gmail.com>\n"
|
||||
"Language-Team: Portuguese <https://hosted.weblate.org/projects/tabletop-club/"
|
||||
@ -527,7 +527,7 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr "Dado"
|
||||
|
||||
@ -708,10 +708,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -853,7 +853,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -869,7 +869,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -904,15 +904,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -922,148 +930,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Peça"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Alto falante"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Tempo"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr "Musica"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1071,89 +1079,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr "Mesa"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1380,11 +1388,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1569,7 +1585,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1730,26 +1746,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -1963,7 +1999,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
@ -8,9 +8,9 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Tabletop Club\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"PO-Revision-Date: 2023-01-01 23:49+0000\n"
|
||||
"Last-Translator: Willian Correia Vinagre <willianvinagre11@gmail.com>\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2024-08-26 06:58+0000\n"
|
||||
"Last-Translator: Eddie Procópio <eddienotablet@gmail.com>\n"
|
||||
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
|
||||
"tabletop-club/docs-custom-assets/pt_BR/>\n"
|
||||
"Language: pt_BR\n"
|
||||
@ -18,7 +18,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
||||
"X-Generator: Weblate 4.15.1-dev\n"
|
||||
"X-Generator: Weblate 5.7.1-dev\n"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:3
|
||||
msgid "Asset pack structure"
|
||||
@ -357,7 +357,7 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:192
|
||||
msgid "All"
|
||||
msgstr ""
|
||||
msgstr "Todos"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:139
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
|
||||
@ -379,7 +379,7 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:178
|
||||
msgid "Cards"
|
||||
msgstr ""
|
||||
msgstr "Cartas"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:141
|
||||
msgid ""
|
||||
@ -402,7 +402,7 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:157
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:171
|
||||
msgid "Tables"
|
||||
msgstr ""
|
||||
msgstr "Mesas"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:143
|
||||
msgid "``0.5``"
|
||||
@ -446,7 +446,7 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:165
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid "Objects"
|
||||
msgstr ""
|
||||
msgstr "Objetos"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:147
|
||||
msgid "``#ffffff``"
|
||||
@ -516,9 +516,9 @@ msgid "Dictionary"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr ""
|
||||
msgstr "Dados"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:190
|
||||
@ -647,7 +647,7 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:173
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:185
|
||||
msgid "Skyboxes"
|
||||
msgstr ""
|
||||
msgstr "Ambientes"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:173
|
||||
msgid "``Vector3(0.0, 0.0, 0.0)``"
|
||||
@ -697,10 +697,10 @@ msgstr ""
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
@ -709,7 +709,7 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
msgid "Containers"
|
||||
msgstr ""
|
||||
msgstr "Recipientes"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
msgid ""
|
||||
@ -752,7 +752,7 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:190
|
||||
msgid "Templates"
|
||||
msgstr ""
|
||||
msgstr "Modelos"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:190
|
||||
msgid ""
|
||||
@ -842,7 +842,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -858,7 +858,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -893,15 +893,23 @@ msgid ""
|
||||
"example, ``BackFace.png``) to all of the cards in the folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -911,148 +919,148 @@ msgid ""
|
||||
"container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
"container by quickly dragging from the container."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
"property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
"clicking the dice. The total will be shown at the top of the context menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Peça"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr ""
|
||||
msgstr "Ato falante"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
msgid ""
|
||||
"Speakers are objects that can play audio tracks. They can be configured to "
|
||||
"emit sound positionally, so the audio will vary depending on the position of "
|
||||
"the speaker relative to the camera."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr ""
|
||||
msgstr "Temporizador"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
"play when the countdown reaches 0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr ""
|
||||
msgstr "Música"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1060,89 +1068,89 @@ msgid ""
|
||||
"convert cube-mapped skyboxes to equirectangular skyboxes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
"formats."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
"``strength`` value in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr "Mesa"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
"as tables:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
"the ``config.cfg`` file:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
"in the :ref:`config-cfg` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1369,11 +1377,19 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1558,7 +1574,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr ""
|
||||
@ -1719,26 +1735,46 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -1950,7 +1986,7 @@ msgid ""
|
||||
"one:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
@ -8,18 +8,18 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Tabletop Club\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2023-03-30 11:14+0100\n"
|
||||
"PO-Revision-Date: 2022-11-28 17:37+0000\n"
|
||||
"Last-Translator: Nikita Epifanov <nikgreens@protonmail.com>\n"
|
||||
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
|
||||
"PO-Revision-Date: 2024-02-24 13:02+0000\n"
|
||||
"Last-Translator: Alexander Ivanov <saiv46.dev@gmail.com>\n"
|
||||
"Language-Team: Russian <https://hosted.weblate.org/projects/tabletop-club/"
|
||||
"docs-custom-assets/ru/>\n"
|
||||
"Language: ru\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
|
||||
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
|
||||
"X-Generator: Weblate 4.15-dev\n"
|
||||
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
|
||||
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
|
||||
"X-Generator: Weblate 5.5-dev\n"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:3
|
||||
msgid "Asset pack structure"
|
||||
@ -101,10 +101,8 @@ msgid "Object Type"
|
||||
msgstr "Тип объекта"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
|
||||
#, fuzzy
|
||||
#| msgid "``cards/``"
|
||||
msgid "``boards/``"
|
||||
msgstr "``cards/``"
|
||||
msgstr "``boards/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:40
|
||||
@ -139,10 +137,8 @@ msgid ":ref:`asset-type-object`"
|
||||
msgstr ":ref:`asset-type-object`"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:36
|
||||
#, fuzzy
|
||||
#| msgid ":ref:`object-type-card`"
|
||||
msgid ":ref:`object-type-board`"
|
||||
msgstr ":ref:`object-type-card`"
|
||||
msgstr ":ref:`object-type-board`"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:38
|
||||
msgid "``cards/``"
|
||||
@ -554,7 +550,7 @@ msgid "Dictionary"
|
||||
msgstr "Словарь"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:155
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
msgid "Dice"
|
||||
msgstr "Кости"
|
||||
|
||||
@ -757,16 +753,16 @@ msgstr "``\"generic\"``"
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:180
|
||||
msgid ""
|
||||
"Determines what the object sounds like when it collides with the table. "
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"Possible values are: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
msgstr ""
|
||||
"Определяет, какой звук издает объект при столкновении со столом. Возможные "
|
||||
"значения: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, ``"
|
||||
"\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, ``\"metal_light\"``, "
|
||||
"``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, ``\"wood\"``, ``\"wood_heavy"
|
||||
"\"``, ``\"wood_light\"``."
|
||||
"значения: ``\"generic\"``, ``\"glass\"``, ``\"glass_heavy\"``, "
|
||||
"``\"glass_light\"``, ``\"metal\"``, ``\"metal_heavy\"``, "
|
||||
"``\"metal_light\"``, ``\"soft\"``, ``\"soft_heavy\"``, ``\"tin\"``, "
|
||||
"``\"wood\"``, ``\"wood_heavy\"``, ``\"wood_light\"``."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:183
|
||||
msgid "``shakable``"
|
||||
@ -822,7 +818,7 @@ msgstr "``skyboxes/``"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:190
|
||||
msgid "Templates"
|
||||
msgstr ""
|
||||
msgstr "Шаблоны"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_pack_structure.rst:190
|
||||
#, fuzzy
|
||||
@ -941,7 +937,7 @@ msgstr ""
|
||||
msgid "Board"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:20
|
||||
msgid "An empty chess board on a table."
|
||||
msgstr ""
|
||||
|
||||
@ -957,7 +953,7 @@ msgstr ""
|
||||
msgid "Card"
|
||||
msgstr "Карта"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:33
|
||||
msgid ""
|
||||
"A row of five cards in a white rectangle representing the player's\n"
|
||||
"hand, from left to right, they are the ace of clubs, the ace of diamonds,\n"
|
||||
@ -1006,15 +1002,23 @@ msgstr ""
|
||||
"Вот простой пример, который применит текстуру задней стороны (в данном "
|
||||
"примере ``BackFace.png``) ко всем картам в папке:"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:75
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:73
|
||||
msgid ""
|
||||
"When cards are placed in other player's hands, the front face is covered "
|
||||
"with the colour at the top-left pixel. If your cards use different "
|
||||
"background colours, consider adding a border around the edge of the front "
|
||||
"face so that other players cannot tell the difference between the cards."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:82
|
||||
msgid "Container"
|
||||
msgstr "Контейнер"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:84
|
||||
msgid "A red plastic cup is placed near the corner of a table."
|
||||
msgstr "Красный пластиковый стаканчик ставится на угол стола."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:80
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:87
|
||||
msgid ""
|
||||
"Containers are special objects that can hold an unlimited amount of other "
|
||||
"objects inside themselves (including other containers)! Containers are "
|
||||
@ -1030,7 +1034,7 @@ msgstr ""
|
||||
"кнопкой мыши и нажав :guilabel:`Заглянуть внутрь`, что откроет всплывающее "
|
||||
"окно, показывающее содержимое контейнера."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:86
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:93
|
||||
msgid ""
|
||||
"Objects can be placed inside a container by touching the container with the "
|
||||
"object you want to add, and objects can be randomly removed from the "
|
||||
@ -1040,7 +1044,7 @@ msgstr ""
|
||||
"который вы хотите добавить, а объекты можно произвольно удалять из "
|
||||
"контейнера, быстро перетаскивая их из контейнера."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:90
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:97
|
||||
msgid ""
|
||||
"Containers can also be configured to drop items out when they are shaken "
|
||||
"upside-down by setting ``shakable = true`` in the :ref:`config-cfg` file."
|
||||
@ -1048,17 +1052,17 @@ msgstr ""
|
||||
"Контейнеры также можно настроить на выпадение предметов при встряхивании "
|
||||
"вверх дном, задав ``shakable = true`` в файле :ref:`config-cfg`."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:106
|
||||
msgid "On the table is a set of dice of varying colours and sides."
|
||||
msgstr "На столе лежит набор игральных костей разных цветов и сторон."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:102
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:109
|
||||
msgid "Dice are objects that, when shaken, randomize their orientation."
|
||||
msgstr ""
|
||||
"Кости - это объекты, которые при встряхивании случайным образом меняют свою "
|
||||
"ориентацию."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:104
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:111
|
||||
msgid ""
|
||||
"They can also be configured to report certain values depending on their "
|
||||
"orientation in the :ref:`config-cfg` file, using the ``face_values`` "
|
||||
@ -1068,7 +1072,7 @@ msgstr ""
|
||||
"зависимости от их ориентации в файле :ref:`config-cfg`, используя свойство "
|
||||
"``face_values``:"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:132
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:144
|
||||
msgid ""
|
||||
"If the face values are configured correctly, then the player will easily be "
|
||||
"able to check the total of a set of thrown dice by selecting, then right-"
|
||||
@ -1078,7 +1082,7 @@ msgstr ""
|
||||
"общую сумму набора брошенных костей, выбрав, а затем щелкнув правой кнопкой "
|
||||
"мыши на костях. Сумма будет показана в верхней части контекстного меню."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:136
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
msgid ""
|
||||
"If ``face_values`` is not configured, the dice will always report ``0`` as "
|
||||
"its value."
|
||||
@ -1086,27 +1090,27 @@ msgstr ""
|
||||
"Если ``face_values`` не настроено, кубик всегда будет сообщать ``0`` в "
|
||||
"качестве своего значения."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:143
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
msgid "Piece"
|
||||
msgstr "Деталь"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:156
|
||||
msgid "On the table are two chess pieces, a white pawn and a black queen."
|
||||
msgstr "На столе стоят две шахматные фигуры - белая пешка и черный ферзь."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:148
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
msgid "Pieces are generic objects with no special functionality."
|
||||
msgstr "Детали - это общие объекты, не обладающие особой функциональностью."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:154
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:165
|
||||
msgid "Speaker"
|
||||
msgstr "Динамик"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
msgid "By the corner of the table is a large, metallic gramophone."
|
||||
msgstr "На углу стола стоит большой металлический граммофон."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:159
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:170
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Speakers are objects that can play audio tracks. They emit sound "
|
||||
@ -1121,11 +1125,11 @@ msgstr ""
|
||||
"издают звук позиционно, поэтому звук будет меняться в зависимости от "
|
||||
"положения динамика относительно камеры."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:167
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:178
|
||||
msgid "Timer"
|
||||
msgstr "Таймер"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:169
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:180
|
||||
msgid ""
|
||||
"Timers are objects that can be used as countdowns, stopwatches, or to "
|
||||
"display the system time. If an audio track is loaded, it will automatically "
|
||||
@ -1136,11 +1140,11 @@ msgstr ""
|
||||
"звуковая дорожка, она будет автоматически воспроизводиться, когда обратный "
|
||||
"отсчет достигнет 0."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:177
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:188
|
||||
msgid "Token"
|
||||
msgstr "Жетон"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
msgid ""
|
||||
"On the table are some stacks of poker chips varying in height,\n"
|
||||
"representing various values, those being 1, 5, 10, 25, and 100."
|
||||
@ -1148,7 +1152,7 @@ msgstr ""
|
||||
"На столе лежат несколько стопок покерных фишек разной высоты,\n"
|
||||
"представляющие различные значения, такие как 1, 5, 10, 25 и 100."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:183
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:194
|
||||
msgid ""
|
||||
"Tokens are objects that are vertically stackable, meaning they join together "
|
||||
"when their top and bottom faces touch, similar to cards."
|
||||
@ -1156,11 +1160,11 @@ msgstr ""
|
||||
"Жетоны - это объекты, которые можно складывать вертикально, то есть они "
|
||||
"соединяются, когда их верхняя и нижняя грани соприкасаются, подобно картам."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:190
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
msgid "Sound"
|
||||
msgstr "Звук"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:192
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:203
|
||||
msgid ""
|
||||
"Sounds can be played through either a :ref:`object-type-speaker` or a :ref:"
|
||||
"`object-type-timer`."
|
||||
@ -1168,11 +1172,11 @@ msgstr ""
|
||||
"Звуки могут воспроизводиться либо через :ref:`object-type-speaker`, либо "
|
||||
"через :ref:`object-type-timer`."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:199
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
msgid "Music"
|
||||
msgstr "Музыка"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:201
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:212
|
||||
msgid ""
|
||||
"Music tracks are the same as sounds, but they can also be configured to play "
|
||||
"in the main menu. See the ``main_menu`` property in :ref:`config-cfg`."
|
||||
@ -1181,11 +1185,11 @@ msgstr ""
|
||||
"настроить на воспроизведение в главном меню. Смотрите свойство ``main_menu`` "
|
||||
"в :ref:`config-cfg`."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:208
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:219
|
||||
msgid "Game"
|
||||
msgstr "Игра"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:210
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:221
|
||||
msgid ""
|
||||
"A game is a :ref:`file-type-save` that has been pre-made such that players "
|
||||
"can instantly setup the table to play a particular game."
|
||||
@ -1194,7 +1198,7 @@ msgstr ""
|
||||
"образом, чтобы игроки могли мгновенно настроить стол для игры в определенную "
|
||||
"игру."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:215
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:226
|
||||
msgid ""
|
||||
"If there is an image next to the save file with the same name, it will be "
|
||||
"shown next to the save file in-game."
|
||||
@ -1202,11 +1206,11 @@ msgstr ""
|
||||
"Если рядом с файлом сохранения есть изображение с таким же именем, оно будет "
|
||||
"показано рядом с файлом сохранения в игре."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:222
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:233
|
||||
msgid "Skybox"
|
||||
msgstr "Скайбокс"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:224
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:235
|
||||
msgid ""
|
||||
"Skyboxes are special textures that determine what the environment around the "
|
||||
"table looks like."
|
||||
@ -1214,7 +1218,7 @@ msgstr ""
|
||||
"Скайбоксы - это специальные текстуры, которые определяют, как выглядит "
|
||||
"окружение вокруг стола."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:227
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
msgid ""
|
||||
"Skybox textures in Tabletop Club use equirectangular mappings, as opposed to "
|
||||
"six-image cube mappings. Godot recommends using `this tool <https://danilw."
|
||||
@ -1227,7 +1231,7 @@ msgstr ""
|
||||
"cubemap_to_panorama_js/cubemap_to_panorama.html>`_ для преобразования "
|
||||
"кубических скайбоксов в равносторонние."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:232
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:243
|
||||
msgid ""
|
||||
"For the best lighting quality, it is recommended to use a HDR panorama. "
|
||||
"Tabletop Club supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) "
|
||||
@ -1237,7 +1241,7 @@ msgstr ""
|
||||
"Tabletop Club поддерживает форматы Radiance HDR (``.hdr``) и OpenEXR (``."
|
||||
"exr``)."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:238
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:249
|
||||
msgid ""
|
||||
"If the skybox is either too bright or too dim, then you can change the "
|
||||
"strength of the ambient light generated by the skybox by setting the "
|
||||
@ -1247,11 +1251,11 @@ msgstr ""
|
||||
"окружающего света, создаваемого скайбоксом, установив значение ``strength`` "
|
||||
"в файле :ref:`config-cfg`."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:246
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:257
|
||||
msgid "Table"
|
||||
msgstr "Стол"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:248
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
msgid ""
|
||||
"A table is a :ref:`file-type-3d` that is placed in the centre of the game "
|
||||
"world for players to put objects on."
|
||||
@ -1259,7 +1263,7 @@ msgstr ""
|
||||
"Стол - это :ref:`file-type-3d`, который размещается в центре игрового мира, "
|
||||
"чтобы игроки могли ставить на него объекты."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:251
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:262
|
||||
msgid ""
|
||||
"However, unlike custom objects, the position and scale of the exported model "
|
||||
"matters. Keep the following points in mind when you export models to be used "
|
||||
@ -1269,11 +1273,11 @@ msgstr ""
|
||||
"экспортируемой модели имеют значение. Помните о следующих моментах при "
|
||||
"экспорте моделей для использования в качестве столов:"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:255
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:266
|
||||
msgid "One unit in the exported model = one centimeter (cm) in-game."
|
||||
msgstr "Одна единица в экспортированной модели = один сантиметр (см) в игре."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:256
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:267
|
||||
msgid ""
|
||||
"The lowest vertical position the camera can zoom to is ``0`` (this is either "
|
||||
"the y or z axis, depending on the program you're using)."
|
||||
@ -1282,7 +1286,7 @@ msgstr ""
|
||||
"изображение, равно ``0`` (это ось y или z, в зависимости от используемой "
|
||||
"программы)."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:259
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:270
|
||||
msgid ""
|
||||
"Tables also have a set of hand positions, which are assigned to players by "
|
||||
"the server when they join the game. These hand positions can be defined in "
|
||||
@ -1292,7 +1296,7 @@ msgstr ""
|
||||
"когда они присоединяются к игре. Эти позиции рук могут быть определены в "
|
||||
"файле ``config.cfg``:"
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:285
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:296
|
||||
msgid ""
|
||||
"Tables can also be painted on by the players! You can set the size of the "
|
||||
"area that the players can paint on by setting the ``paint_plane`` property "
|
||||
@ -1302,34 +1306,34 @@ msgstr ""
|
||||
"на которой могут рисовать игроки, установив свойство ``paint_plane`` в "
|
||||
"файле :ref:`config-cfg`."
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:293
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:304
|
||||
msgid "Template"
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:None
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
msgid ""
|
||||
"An example of a template being used by the notebook to keep track of\n"
|
||||
"player's scores over a number of rounds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:299
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:310
|
||||
msgid ""
|
||||
"A template is a pre-made page for the in-game notebook. It can either be an :"
|
||||
"ref:`file-type-image` or a text file (``.txt``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:302
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:313
|
||||
msgid ""
|
||||
"If it is a text file, then the page itself will also resemble a text file. "
|
||||
"If it is an image, then textboxes can be configured using the ``config.cfg`` "
|
||||
"file so the player can save text on top of the image."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:306
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:317
|
||||
msgid "The template can be selected when creating a new page in the notebook."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:308
|
||||
#: ../../custom_assets/asset_packs/asset_types.rst:319
|
||||
msgid "Textboxes for image templates can be configured in the following ways:"
|
||||
msgstr ""
|
||||
|
||||
@ -1612,13 +1616,21 @@ msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:12
|
||||
msgid ""
|
||||
"If you just want to download community-made asset packs and install them, "
|
||||
"feel free to have a look at the `official forum <https://forum.tabletopclub."
|
||||
"net/c/asset-packs>`_. Instructions for installing asset packs can be found "
|
||||
"`here <https://forum.tabletopclub.net/t/about-the-asset-packs-category/13>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:17
|
||||
msgid ""
|
||||
"For reference, you can have a look at the Tabletop Club asset pack, which "
|
||||
"comes with the game by default."
|
||||
msgstr ""
|
||||
"Для справки вы можете взглянуть на пакет ассетов Tabletop Club, который "
|
||||
"поставляется с игрой по умолчанию."
|
||||
|
||||
#: ../../custom_assets/asset_packs/index.rst:15
|
||||
#: ../../custom_assets/asset_packs/index.rst:20
|
||||
msgid ""
|
||||
"For easy-to-follow tutorials on how to make assets and asset packs, see :ref:"
|
||||
"`custom-asset-tutorials`."
|
||||
@ -1866,7 +1878,7 @@ msgstr ""
|
||||
"специальной функциональности."
|
||||
|
||||
#: ../../custom_assets/tutorials/add_3d_models.rst:113
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:146
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:159
|
||||
#: ../../custom_assets/tutorials/add_notebook_templates.rst:119
|
||||
msgid "See more"
|
||||
msgstr "См. подробнее"
|
||||
@ -2083,10 +2095,30 @@ msgstr ""
|
||||
"данном случае может быть просто ``1.0``."
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:124
|
||||
msgid ""
|
||||
"If you are on Windows, you may need to ensure that the file extension is "
|
||||
"actually ``.cfg``, rather than ``.txt``, since Windows hides file extensions "
|
||||
"by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:128
|
||||
msgid ""
|
||||
"**Windows 10:** In File Explorer, click on :guilabel:`View`, and then tick "
|
||||
"the :guilabel:`File name extensions` checkbox."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:131
|
||||
msgid ""
|
||||
"**Windows 11:** In File Explorer, click on :guilabel:`View`, then click on "
|
||||
"the :guilabel:`Show` dropdown, and then make sure the :guilabel:`File name "
|
||||
"extensions` checkbox is ticked."
|
||||
msgstr ""
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:137
|
||||
msgid "Configuring card backs"
|
||||
msgstr "Настройка задней стороны карты"
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:126
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:139
|
||||
msgid ""
|
||||
"Using the :ref:`config-cfg` file, you can also tell the game what image to "
|
||||
"use for the back face of cards. Using ``Back.png`` as an example:"
|
||||
@ -2095,11 +2127,11 @@ msgstr ""
|
||||
"изображение использовать для обратной стороны карт. Используя в качестве "
|
||||
"примера ``Back.png``:"
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:148
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:161
|
||||
msgid "Congratulations, you now have your own cards and tokens in the game!"
|
||||
msgstr "Поздравляем, теперь у вас есть свои собственные карты и жетоны в игре!"
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:150
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:163
|
||||
msgid ""
|
||||
"If you want to further configure your objects, see :ref:`object-type-card`, :"
|
||||
"ref:`object-type-token`, and :ref:`config-cfg`."
|
||||
@ -2107,7 +2139,7 @@ msgstr ""
|
||||
"Если вы хотите дополнительно настроить свои объекты, смотрите :ref:`object-"
|
||||
"type-card`, :ref:`object-type-token` и :ref:`config-cfg`."
|
||||
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:153
|
||||
#: ../../custom_assets/tutorials/add_cards_tokens.rst:166
|
||||
msgid ""
|
||||
"If you want to add pre-made stacks of cards and tokens to your asset pack, "
|
||||
"see :ref:`stacks-cfg`."
|
||||
@ -2354,7 +2386,7 @@ msgstr ""
|
||||
"Единственный формат, который принимает игра, - это равносторонние "
|
||||
"изображения, такие как это:"
|
||||
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:None
|
||||
#: ../../custom_assets/tutorials/add_skyboxes.rst:22
|
||||
msgid ""
|
||||
"A 360 degree image of an urban park, projected onto a rectangular\n"
|
||||
"image."
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user