Merge pull request #322 from weblate/weblate-tabletop-club-docs-general

Translations update from Hosted Weblate
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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -734,7 +734,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -827,29 +827,48 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
msgid "Tabletop Club Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -857,7 +876,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -865,11 +884,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -878,43 +897,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -922,34 +939,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -958,168 +975,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1127,15 +1144,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1145,18 +1162,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1164,18 +1181,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1184,82 +1201,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1271,7 +1288,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1282,11 +1299,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1329,7 +1346,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1352,13 +1369,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1366,17 +1398,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1384,52 +1416,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1437,13 +1469,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1451,29 +1490,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1481,53 +1520,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

View File

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OpenTabletop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-05-06 14:48+0000\n"
"Last-Translator: Nils Büchner <n.buechner@united-gameserver.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/tabletop-club/"
@ -874,7 +874,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -972,29 +972,50 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "Was ist Tabletop Club?"
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -1002,7 +1023,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -1010,11 +1031,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr "Godot kompilieren"
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -1023,11 +1044,11 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
@ -1035,33 +1056,31 @@ msgstr ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Stelle sicher, dass "
"Python zu deiner ``PATH`` Umgebungsvariable hinzugefügt wurde."
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr "Godot für Windows kompilieren"
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr "Voraussetzungen"
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr "Um Godot für Windows zu kompilieren, benötigst du außerdem:"
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -1069,34 +1088,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr "Kompilierung"
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -1105,34 +1124,34 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr "Erstellen eines Projektes in Visual Studio"
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr "Kompilierung von Godot für macOS"
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
@ -1140,135 +1159,135 @@ msgstr ""
"Um Godot für macOS zu kompilieren, benötigst du zusätzlich `Xcode <https://"
"apps.apple.com/us/app/xcode/id497799835>`_."
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1276,15 +1295,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1294,18 +1313,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1313,18 +1332,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1333,82 +1352,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1420,7 +1439,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1431,11 +1450,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1481,7 +1500,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1504,13 +1523,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1518,17 +1552,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1536,52 +1570,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1589,13 +1623,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1603,29 +1644,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1633,53 +1674,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-01-23 15:51+0000\n"
"Last-Translator: Reese Rivers <doormattion@gmail.com>\n"
"Language-Team: Esperanto <https://hosted.weblate.org/projects/tabletop-club/"
@ -876,7 +876,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -969,29 +969,50 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "Kio estas Tabletop Club?"
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -999,7 +1020,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -1007,11 +1028,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -1020,43 +1041,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -1064,34 +1083,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -1100,168 +1119,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1269,15 +1288,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1287,18 +1306,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1306,18 +1325,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1326,82 +1345,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1413,7 +1432,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1424,11 +1443,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1471,7 +1490,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1494,13 +1513,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1508,17 +1542,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1526,52 +1560,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1579,13 +1613,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1593,29 +1634,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1623,53 +1664,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

View File

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OpenTabletop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-05-10 19:51+0000\n"
"Last-Translator: Jose David M <jquintana202020@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/tabletop-club/"
@ -975,7 +975,7 @@ msgstr ""
"mantiene su propio fork del proyecto, y queremos evitar que se produzcan "
"conflictos de fusión."
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr "Estado de la traducción"
@ -1101,41 +1101,54 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
"El número de versión después de ``-b tabletop`` se refiere a la versión de "
"Godot en la que se basa el código modificado. Es posible que tengas que "
"cambiar qué versión de Godot que debes descargar. Si estás planeando "
"descargar una versión específica de Tabletop Club, ya que diferentes "
"versiones de Tabletop Club pueden utilizar diferentes versiones de Godot."
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "¿Qué es Tabletop Club?"
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
"Si solo planea descargar la rama actual ``master`` de Tabletop Club, "
"entonces no necesita cambiar el comando anterior."
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
#, fuzzy
#| msgid "``TabletopClub.pck``"
msgid "``tabletop-3.4.5``"
msgstr "``TabletopClub.pck``"
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
"Si sabes qué versión de Tabletop Club quieres descargar, comprueba esta "
"página en su documentación y busca un comando similar al anterior. Entonces, "
"sustituye lo que viene después de la ``-b`` por lo que dice la "
"documentación. De esta forma, sabrás que estás compilando una versión "
"compatible de Godot para la versión de Tabletop Club que quieres."
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
#, fuzzy
#| msgid "``TabletopClub.pck``"
msgid "``tabletop-3.5.3``"
msgstr "``TabletopClub.pck``"
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -1148,7 +1161,7 @@ msgstr ""
"que esté funcionando, puedes pasar directamente a :ref:`downloading-tabletop-"
"club-source`."
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -1160,11 +1173,11 @@ msgstr ""
"normal. Por ello, se recomienda compilar Godot desde el código fuente si es "
"posible."
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr "Compilando Godot"
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -1179,11 +1192,11 @@ msgstr ""
"instrucciones de la documentación de Godot, se han modificado ligeramente y "
"se han puesto aquí para cada plataforma [#godot-doc-license]_."
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr "Para todas las plataformas, necesitarás *al menos* lo siguiente:"
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
@ -1191,36 +1204,32 @@ msgstr ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Asegúrese de que Python "
"está añadido a su variable de entorno ``PATH``."
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
"`SCons 3.0+ <https://www.scons.org/>`_. Una vez que tenga instalado Python, "
"puede instalarlo abriendo un terminal y ejecutando:"
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
"Puede verificar si ha instalado Python y SCons correctamente ejecutando:"
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr "Compilación de Godot para Windows"
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr "Requisitos"
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr "Para compilar Godot para Windows, también necesitará lo siguiente:"
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -1232,7 +1241,7 @@ msgstr ""
"compatibilidad con C++, puedes volver a ejecutar el instalador y hacer clic "
"en :guilabel:`Modify` para instalar las herramientas de C++."
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
@ -1242,13 +1251,13 @@ msgstr ""
"alternativa a Visual Studio. Tendrá que configurarlo para utilizar el modelo "
"de hilos ``posix``."
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr "Compilando"
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
@ -1256,8 +1265,8 @@ msgstr ""
"Para compilar el motor, abra una terminal, cambie al directorio raíz del "
"código del motor (utilizando ``cd``), y ejecute:"
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
@ -1267,7 +1276,7 @@ msgstr ""
"Para que la compilación sea más rápida, es mejor que este número sea el "
"mismo que el número de núcleos lógicos de su CPU."
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -1281,11 +1290,11 @@ msgstr ""
"arquitectura de su CPU, pero esto puede cambiarse añadiendo ``bits=64`` o "
"``bits=32`` al comando anterior."
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr "Creación de un proyecto de Visual Studio"
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
@ -1295,13 +1304,13 @@ msgstr ""
"útil si va a modificar el código fuente de Godot), puede ejecutar SCons "
"añadiendo el parámetro ``vsproj=yes`` :"
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr "Construyendo una plantilla de exportación"
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
@ -1309,11 +1318,11 @@ msgstr ""
"Si desea compilar una plantilla de exportación para exportar una versión del "
"juego desde el editor, puede utilizar la siguiente comamnd:"
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr "Compilación de Godot para macOS"
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
@ -1321,19 +1330,19 @@ msgstr ""
"Para compilar Godot para macOS, también necesitarás `Xcode <https://apps."
"apple.com/us/app/xcode/id497799835>`_."
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr "Inicie una terminal y vaya al directorio raíz del código del motor."
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr "Para compilar para CPUs Intel (x86_64), utilice:"
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr "Para compilar para CPUs Apple Silicon (ARM64), utilize:"
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
@ -1342,14 +1351,14 @@ msgstr ""
"ejecute los dos comandos anteriores y, a continuación, utilice ``lipo`` para "
"agruparlos:"
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
"Si se compila correctamente, el binario resultante se pondrá en ``godot/bin/"
"``."
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
@ -1357,8 +1366,8 @@ msgstr ""
"Para crear un paquete ``.app`` como en las compilaciones oficiales, debe "
"utilizar la plantilla proporcionada en ``misc/dist/osx_tools.app``:"
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
@ -1366,11 +1375,11 @@ msgstr ""
"Si desea compilar una plantilla de exportación para exportar una versión del "
"juego desde el editor, puede utilizar las instrucciones siguientes:"
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr "Compilación de Godot para Linux / \\*BSD"
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
@ -1378,83 +1387,83 @@ msgstr ""
"Para compilar Godot para Linux y otros sistemas de Unix, también necesitarás "
"el siguiente:"
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr "GCC 7+ o Clang 6+."
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr "pkg-config."
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr "Bibliotecas de desarrollo X11, Xcursor, Ximerama, Xi y XRandR."
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr "Bibliotecas de desarrollo de MesaGL."
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr "Bibliotecas de desarrollo ALSA."
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr "Bibliotecas de desarrollo PulseAudio."
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr "Expresiones específicas de cada distribución"
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr "**Alpine Linux**"
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr "**Arch Linux**"
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr "**Debian** / **Ubuntu**"
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr "**Fedora**"
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr "**FreeBSD**"
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr "**Gentoo**"
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr "**Mageia**"
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr "**OpenBSD**"
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr "**openSUSE**"
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr "**NetBSD**"
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr "Para soporte de audio, puede instalar opcionalmente ``pulseaudio`."
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr "**Solus**"
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
@ -1462,7 +1471,7 @@ msgstr ""
"Para compilar el motor, abra un terminal, cambie al directorio raíz del "
"código del motor y ejecute:"
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1475,16 +1484,16 @@ msgstr ""
"CPU, pero esto puede cambiarse añadiendo ``bits=64`` o ``bits=32`` al "
"comando anterior."
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
"Si desea compilar utilizando Clang en lugar de GCC, utilice este comando:"
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr "Descargando Tabletop Club"
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1499,11 +1508,11 @@ msgstr ""
"o si te sientes muy aventurero, puedes descargar el último código fuente en "
"la rama ``master`` ejecutando este comando:"
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr "Descargando el plugin WebRTC GDNative"
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
@ -1513,7 +1522,7 @@ msgstr ""
"el plugin WebRTC para Godot. Puedes seguir estas instrucciones para "
"configurar el plugin:"
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1525,7 +1534,7 @@ msgstr ""
"releases>`_. Asegúrese de descargar el archivo ``webrtc-native-release`` en "
"lugar del archivo ``webrtc-native-debug``."
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
@ -1535,11 +1544,11 @@ msgstr ""
"club/game/``. Después, deberá haber un archivo en ``tabletop-club/game/"
"webrtc/webrtc.tres``."
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr "Corriendo Tabletop Club en el Godot editor"
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1554,7 +1563,7 @@ msgstr ""
"al juego pulsando el botón de reproducción de la esquina superior derecha (o "
"pulsando F5)!"
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
@ -1564,11 +1573,11 @@ msgstr ""
"los scripts, prueba a retocar cosas aquí y allá, o quizá intentar añadir "
"algunas cosas por tu cuenta?"
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr "Exportando el juego"
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
@ -1578,17 +1587,17 @@ msgstr ""
"juego a través del editor para jugarlo. Así es como puedes exportar el "
"proyecto:"
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr "Haga clic en :guilabel:`Project` > :guilabel:`Export...`"
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
"En la ventana emergente, haga clic en :guilabel:`Add...`, y seleccione su "
"plataforma."
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
@ -1597,7 +1606,7 @@ msgstr ""
"apunte al ejecutable del editor y, si ha creado una plantilla de "
"lanzamiento, configúrela también."
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
@ -1607,7 +1616,7 @@ msgstr ""
"se muestra a continuación. Esto es para evitar que el sistema compruebe la "
"biblioteca WebRTC, lo que impide que se cargue."
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
@ -1617,7 +1626,7 @@ msgstr ""
"proyecto y si desea exportar un binario de depuración o de versión, y haga "
"clic en :guilabel:`Save`."
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
@ -1625,7 +1634,7 @@ msgstr ""
"Copia la carpeta ``tabletop-club/assets/`` junto al binario exportado, para "
"que el juego tenga recursos que importar."
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
@ -1633,7 +1642,7 @@ msgstr ""
"En macOS, deberá colocar esta carpeta dentro del paquete ``.app``, "
"concretamente en ``Tabletop Club.app/Contents/Resources``."
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
@ -1641,11 +1650,11 @@ msgstr ""
"Ahora deberías poder ejecutar el ejecutable exportado y jugar directamente "
"al juego!"
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr "¿Por qué bifurcaste a Godot?"
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
@ -1656,7 +1665,7 @@ msgstr ""
"incorporado GDScript, y la funcionalidad no estaba incluida en las "
"plantillas de la versión."
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1677,7 +1686,7 @@ msgstr ""
"como texturas y modelos 3D desde cualquier parte del sistema de archivos "
"usando solo una función en GDScript."
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1697,11 +1706,11 @@ msgstr ""
"ejecución, ya que el código se desconectaba repentinamente del resto del "
"editor."
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr "Notas a pie de página"
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1749,12 +1758,19 @@ msgid "From Flathub"
msgstr "Desde Flathub"
#: ../../general/download/downloading_binaries.rst:24
#, fuzzy
#| msgid ""
#| "If you are on a Linux distribution that supports Flatpaks, you can "
#| "download the latest stable version of the game directly from your "
#| "software manager! Simply search for \"Tabletop Club\" to download and "
#| "install the game. Alternatively, you can visit the project page on "
#| "`Flathub <https://flathub.org/apps/io.itch.drwhut.TabletopClub>`_."
msgid ""
"If you are on a Linux distribution that supports Flatpaks, you can download "
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
"Si utilizas una distribución Linux compatible con Flatpaks, puedes descargar "
"la última versión estable del juego directamente desde tu gestor de "
@ -1787,19 +1803,28 @@ msgstr "Como un ejecutable independiente"
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
"También puedes descargar el juego como una aplicación independiente que "
"puedes ejecutar en cualquier parte de tu sistema. Puees hacerlo desde la "
"página `itch.io <https://drwhut.itch.io/tabletop-club>`_, o desde el "
"repositorio `GitHub <https://github.com/drwhut/tabletop-club/releases>`_. "
"Una vez descargado, solo hay que seguir un par de pasos para ejecutar el "
"juego (véase más abajo)!"
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1812,7 +1837,7 @@ msgstr ""
"susceptibles a errores. Pero si te sientes un poco experimental, ¡busca la "
"última versión!"
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
@ -1820,11 +1845,11 @@ msgstr ""
"Si has descargado Tabletop Club en el pasado y deseas descargar una versión "
"más reciente, sigue :ref:`upgrading-installation` antes de continuar aquí."
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr "Verificación de la descarga"
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1836,7 +1861,7 @@ msgstr ""
"comprueba el hash `SHA512 <https://en.wikipedia.org/wiki/SHA-2>`_ del "
"archivo y se comprueba si coincide con el original."
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
@ -1846,7 +1871,7 @@ msgstr ""
"X_SHA512.txt``. Este archivo de texto contiene los hashes SHA512 de todas "
"las descargas."
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
@ -1854,14 +1879,14 @@ msgstr ""
"Abre una terminal y ve a la carpeta donde se encuentra el archivo binario "
"comprimido."
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
"Ingrese el comando para su plataforma, ajustando el nombre del archivo "
"cuando sea necesario:"
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
@ -1871,17 +1896,17 @@ msgstr ""
"archivo de texto SHA512. Si los hashes no coinciden, tendrás que volver a "
"descargar el binario."
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
"Lo que ocurra ahora dependerá ligeramente de la plataforma en la que te "
"encuentres:"
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr "Descargando para Windows"
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
@ -1889,7 +1914,7 @@ msgstr ""
"Asegúrate de que has descargado el archivo comprimido, debería llamarse algo "
"así como ``TabletopClub_vX.X.X_Windows_64.zip``."
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
@ -1897,7 +1922,7 @@ msgstr ""
"Haga clic con el botón derecho en el archivo descargado en el Explorador de "
"archivos y haga clic en :guilabel:`Extract all...`"
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1909,7 +1934,14 @@ msgstr ""
"``Desktop/TabletopClub``. A continuación, puedes hacer clic en :guilabel:"
"`Extract` para extraer los archivos a esa ubicación."
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
@ -1917,7 +1949,7 @@ msgstr ""
"¡Ve a la carpeta donde hayas extraído los archivos y haz doble clic en el "
"ejecutable ``TabletopClub.exe`` para iniciar el juego!"
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1930,11 +1962,11 @@ msgstr ""
"en :guilabel:`Más información` y, a continuación, en :guilabel:`Ejecutar de "
"todos modos`."
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr "Descargado para macOS"
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
@ -1942,7 +1974,7 @@ msgstr ""
"Comience por descargar el archivo comprimido, debería llamarse algo así como "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
@ -1950,7 +1982,7 @@ msgstr ""
"Cuando se haya descargado, ve a tu carpeta de descargas en Finder y busca el "
"archivo comprimido. Haz doble clic en el archivo para extraer la aplicación."
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
@ -1958,7 +1990,7 @@ msgstr ""
"Inicia el juego haciendo clic con el botón derecho del ratón en "
"``TabletopClub`` y pulsando :guilabel:`Open`."
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1970,11 +2002,11 @@ msgstr ""
"pasar esta advertencia haciendo clic en :guilabel:`Open` la ventana "
"emergente. Este botón no aparecerá si haces doble clic en la aplicación."
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr "Descargando para Linux / \\*BSD"
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
@ -1982,7 +2014,7 @@ msgstr ""
"Asegúrate de que has descargado el archivo comprimido, debería llamarse algo "
"así como ``TabletopClub_vX.X.X_Linux_64.zip``."
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
@ -1990,7 +2022,7 @@ msgstr ""
"Utilice el gestor de archivos de su distribución para extraer los ficheros o "
"ejecute este comando en un terminal:"
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
@ -1998,11 +2030,11 @@ msgstr ""
"Haga doble clic en el ejecutable o vaya a una terminal y ejecute este "
"comando en la carpeta en la que se encuentra el ejecutable:"
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr "Actualización de una instalación existente"
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
@ -2012,21 +2044,21 @@ msgstr ""
"archivos que ya están ahí, antes de descargar y extraer la nueva versión del "
"juego, borra primero los siguientes archivos y carpetas:"
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
"``TabletopClub.exe``, o ``TabletopClub.app``, o ``TabletopClub.x86_64``"
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr "``TabletopClub.pck``"
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr "``assets/TabletopClub``"
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "
@ -2066,6 +2098,60 @@ msgstr ""
"ejecución de un binario precompilado, pero tendrás que hacerlo si planeas "
"contribuir al código del juego, ¡o podrías probarlo por diversión!"
#~ msgid ""
#~ "The version number after ``-b tabletop`` refers to the Godot version the "
#~ "modified code is based on. You might need to change which version of "
#~ "Godot to download if you're planning on downloading a specific version of "
#~ "Tabletop Club, as different versions of Tabletop Club might use different "
#~ "versions of Godot."
#~ msgstr ""
#~ "El número de versión después de ``-b tabletop`` se refiere a la versión "
#~ "de Godot en la que se basa el código modificado. Es posible que tengas "
#~ "que cambiar qué versión de Godot que debes descargar. Si estás planeando "
#~ "descargar una versión específica de Tabletop Club, ya que diferentes "
#~ "versiones de Tabletop Club pueden utilizar diferentes versiones de Godot."
#~ msgid ""
#~ "If you just plan on downloading the current ``master`` branch from "
#~ "Tabletop Club, then you don't need to change the above command."
#~ msgstr ""
#~ "Si solo planea descargar la rama actual ``master`` de Tabletop Club, "
#~ "entonces no necesita cambiar el comando anterior."
#~ msgid ""
#~ "If you know which version of Tabletop Club you want to download, check "
#~ "this page in it's documentation and look for a command similar to the one "
#~ "above. Then, replace what comes after the ``-b`` above with what the "
#~ "documentation says. This way, you know you're compiling a compatible "
#~ "version of Godot for the Tabletop Club version you want."
#~ msgstr ""
#~ "Si sabes qué versión de Tabletop Club quieres descargar, comprueba esta "
#~ "página en su documentación y busca un comando similar al anterior. "
#~ "Entonces, sustituye lo que viene después de la ``-b`` por lo que dice la "
#~ "documentación. De esta forma, sabrás que estás compilando una versión "
#~ "compatible de Godot para la versión de Tabletop Club que quieres."
#~ msgid ""
#~ "`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, "
#~ "you can install it by opening a terminal/command prompt and running:"
#~ msgstr ""
#~ "`SCons 3.0+ <https://www.scons.org/>`_. Una vez que tenga instalado "
#~ "Python, puede instalarlo abriendo un terminal y ejecutando:"
#~ msgid ""
#~ "You can also download the game as a standalone application that you can "
#~ "run anywhere on your system from the `itch.io page <https://drwhut.itch."
#~ "io/tabletop-club>`_, or from the `GitHub repository <https://github.com/"
#~ "drwhut/tabletop-club/releases>`_. Once it is downloaded, there's only a "
#~ "couple of steps needed to run the game (see below)!"
#~ msgstr ""
#~ "También puedes descargar el juego como una aplicación independiente que "
#~ "puedes ejecutar en cualquier parte de tu sistema. Puees hacerlo desde la "
#~ "página `itch.io <https://drwhut.itch.io/tabletop-club>`_, o desde el "
#~ "repositorio `GitHub <https://github.com/drwhut/tabletop-club/releases>`_. "
#~ "Una vez descargado, solo hay que seguir un par de pasos para ejecutar el "
#~ "juego (véase más abajo)!"
#~ msgid ""
#~ "Tabletop Club is currently in beta development. This means that most of "
#~ "the core features have been implemented, but there will very likely be "

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -734,7 +734,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -827,29 +827,48 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
msgid "Tabletop Club Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -857,7 +876,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -865,11 +884,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -878,43 +897,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -922,34 +939,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -958,168 +975,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1127,15 +1144,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1145,18 +1162,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1164,18 +1181,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1184,82 +1201,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1271,7 +1288,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1282,11 +1299,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1329,7 +1346,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1352,13 +1369,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1366,17 +1398,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1384,52 +1416,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1437,13 +1469,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1451,29 +1490,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1481,53 +1520,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

View File

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OpenTabletop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-05-06 14:48+0000\n"
"Last-Translator: Seb D <cppa_seth@yahoo.fr>\n"
"Language-Team: French <https://hosted.weblate.org/projects/tabletop-club/"
@ -966,7 +966,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr "État de la traduction"
@ -1059,29 +1059,50 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "Qu'est-ce que Tabletop Club ?"
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -1089,7 +1110,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -1097,11 +1118,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -1110,43 +1131,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -1154,34 +1173,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -1190,168 +1209,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1359,15 +1378,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1377,18 +1396,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1396,18 +1415,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1416,82 +1435,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1503,7 +1522,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1514,11 +1533,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1561,7 +1580,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1584,13 +1603,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1598,17 +1632,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1616,52 +1650,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1669,13 +1703,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1683,29 +1724,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1713,53 +1754,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2022-08-10 06:14+0000\n"
"Last-Translator: Ido Dana <idodana01@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/tabletop-club/"
@ -750,7 +750,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -843,29 +843,50 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "מה זה Tabletop Club?"
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -873,7 +894,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -881,11 +902,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -894,43 +915,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -938,34 +957,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -974,168 +993,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1143,15 +1162,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1161,18 +1180,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1180,18 +1199,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1200,82 +1219,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1287,7 +1306,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1298,11 +1317,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1345,7 +1364,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1368,13 +1387,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1382,17 +1416,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1400,52 +1434,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1453,13 +1487,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1467,29 +1508,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1497,53 +1538,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -734,7 +734,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -827,29 +827,48 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
msgid "Tabletop Club Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -857,7 +876,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -865,11 +884,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -878,43 +897,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -922,34 +939,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -958,168 +975,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1127,15 +1144,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1145,18 +1162,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1164,18 +1181,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1184,82 +1201,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1271,7 +1288,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1282,11 +1299,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1329,7 +1346,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1352,13 +1369,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1366,17 +1398,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1384,52 +1416,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1437,13 +1469,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1451,29 +1490,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1481,53 +1520,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

File diff suppressed because it is too large Load Diff

View File

@ -8,22 +8,25 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-09-06 17:51+0000\n"
"Last-Translator: Christian Elbrianno <crse@protonmail.ch>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/tabletop-club/"
"docs-general/id/>\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 5.0.1-dev\n"
#: ../../general/about.rst:5
msgid "About"
msgstr ""
msgstr "Tentang"
#: ../../general/about.rst:8
msgid "What is Tabletop Club?"
msgstr ""
msgstr "Apa itu Tabletop Club?"
#: ../../general/about.rst:10
msgid ""
@ -734,7 +737,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -827,29 +830,50 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "Apa itu Tabletop Club?"
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -857,7 +881,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -865,11 +889,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -878,43 +902,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -922,34 +944,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -958,168 +980,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1127,15 +1149,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1145,18 +1167,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1164,18 +1186,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1184,82 +1206,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1271,7 +1293,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1282,11 +1304,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1329,7 +1351,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1352,13 +1374,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1366,17 +1403,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1384,52 +1421,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1437,13 +1474,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1451,29 +1495,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1481,53 +1525,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: OpenTabletop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2021-05-06 13:32+0000\n"
"Last-Translator: drwhut <drwhut@gmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/"
@ -750,7 +750,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
#, fuzzy
#| msgid "Translating the project"
msgid "Translation status"
@ -845,29 +845,54 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "Hva er Tabletop Club?"
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
#, fuzzy
#| msgid "``TabletopClub.pck``"
msgid "``tabletop-3.4.5``"
msgstr "``TabletopClub.pck``"
#: ../../general/download/compiling_from_source.rst:41
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
#, fuzzy
#| msgid "``TabletopClub.pck``"
msgid "``tabletop-3.5.3``"
msgstr "``TabletopClub.pck``"
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -875,7 +900,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -883,11 +908,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -896,43 +921,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -940,34 +963,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -976,168 +999,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr "GCC 7+ eller Clang 6+."
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr "pkg-config."
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr "**Alpine Linux**"
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr "**Arch Linux**"
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr "**Debian** / **Ubuntu**"
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr "**Fedora**"
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr "**FreeBSD**"
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr "**Gentoo**"
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr "**Mageia**"
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr "**OpenBSD**"
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr "**openSUSE**"
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr "**NetBSD**"
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr "**Solus**"
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1145,15 +1168,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr "Laster ned Tabletop Club"
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1163,18 +1186,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1182,18 +1205,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1202,82 +1225,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1289,7 +1312,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1300,11 +1323,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1349,7 +1372,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1372,13 +1395,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1386,17 +1424,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1404,52 +1442,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr "Laster ned for Windows"
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1457,13 +1495,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1471,29 +1516,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr "Laster ned for macOS"
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1501,55 +1546,55 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr "Laster ned for Linux / \\*BSD"
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
"``TabletopClub.exe``, eller ``TabletopClub.app``, eller ``TabletopClub."
"x86_64``"
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr "``TabletopClub.pck``"
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr "``assets/TabletopClub``"
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

View File

@ -8,11 +8,11 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-05-29 15:50+0000\n"
"Last-Translator: Heimen Stoffels <vistausss@fastmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/tabletop-club/"
"docs-general/nl/>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/tabletop-club/docs-"
"general/nl/>\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@ -819,7 +819,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -912,29 +912,50 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "Wat is Tabletop Club?"
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -942,7 +963,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -950,11 +971,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -963,43 +984,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -1007,34 +1026,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -1043,168 +1062,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1212,15 +1231,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1230,18 +1249,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1249,18 +1268,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1269,82 +1288,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1356,7 +1375,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1367,11 +1386,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1414,7 +1433,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1437,13 +1456,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1451,17 +1485,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1469,52 +1503,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1522,13 +1556,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1536,29 +1577,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1566,53 +1607,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-05-08 06:49+0000\n"
"Last-Translator: PK <tar4nis+weblate@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/tabletop-club/"
@ -742,7 +742,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -835,29 +835,50 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "Co to jest Tabletop Club?"
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -865,7 +886,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -873,11 +894,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -886,43 +907,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -930,34 +949,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -966,168 +985,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1135,15 +1154,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1153,18 +1172,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1172,18 +1191,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1192,82 +1211,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1279,7 +1298,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1290,11 +1309,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1337,7 +1356,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1360,13 +1379,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1374,17 +1408,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1392,52 +1426,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1445,13 +1479,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1459,29 +1500,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1489,53 +1530,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-04-18 13:45+0000\n"
"Last-Translator: Martim Gomes Pires Paraíba <martim.paraiba@gmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/tabletop-club/"
@ -796,7 +796,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -889,29 +889,50 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "O que é Tabletop Club?"
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -919,7 +940,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -927,11 +948,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -940,43 +961,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -984,34 +1003,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -1020,168 +1039,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1189,15 +1208,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1207,18 +1226,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1226,18 +1245,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1246,82 +1265,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1333,7 +1352,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1344,11 +1363,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1391,7 +1410,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1414,13 +1433,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1428,17 +1462,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1446,52 +1480,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1499,13 +1533,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1513,29 +1554,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1543,53 +1584,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -734,7 +734,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -827,29 +827,48 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
msgid "Tabletop Club Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -857,7 +876,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -865,11 +884,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -878,43 +897,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -922,34 +939,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -958,168 +975,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1127,15 +1144,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1145,18 +1162,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1164,18 +1181,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1184,82 +1201,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1271,7 +1288,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1282,11 +1299,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1329,7 +1346,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1352,13 +1369,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1366,17 +1398,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1384,52 +1416,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1437,13 +1469,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1451,29 +1490,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1481,53 +1520,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Tabletop Club\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-09 08:57+0100\n"
"POT-Creation-Date: 2024-09-04 13:50+0100\n"
"PO-Revision-Date: 2023-05-08 06:49+0000\n"
"Last-Translator: Yao NianQing <imbearchild@outlook.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
@ -737,7 +737,7 @@ msgid ""
"own fork of the project, and we want to avoid having merge conflicts occur."
msgstr ""
#: ../../general/contributing/ways_to_contribute.rst:None
#: ../../general/contributing/ways_to_contribute.rst:83
msgid "Translation status"
msgstr ""
@ -830,29 +830,50 @@ msgstr ""
#: ../../general/download/compiling_from_source.rst:32
msgid ""
"The version number after ``-b tabletop`` refers to the Godot version the "
"modified code is based on. You might need to change which version of Godot "
"to download if you're planning on downloading a specific version of Tabletop "
"Club, as different versions of Tabletop Club might use different versions of "
"Godot."
"The text after ``-b`` refers to the branch of the fork that is downloaded. "
"You may need to change the branch depending on which version of Tabletop "
"Club you plan to compile:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:38
msgid ""
"If you just plan on downloading the current ``master`` branch from Tabletop "
"Club, then you don't need to change the above command."
#: ../../general/download/compiling_from_source.rst:37
#, fuzzy
#| msgid "What is Tabletop Club?"
msgid "Tabletop Club Version"
msgstr "什么是 Tabletop Club "
#: ../../general/download/compiling_from_source.rst:37
msgid "Godot Version"
msgstr ""
#: ../../general/download/compiling_from_source.rst:37
msgid "Git Branch"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "0.1.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "3.4.5"
msgstr ""
#: ../../general/download/compiling_from_source.rst:39
msgid "``tabletop-3.4.5``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid ""
"If you know which version of Tabletop Club you want to download, check this "
"page in it's documentation and look for a command similar to the one above. "
"Then, replace what comes after the ``-b`` above with what the documentation "
"says. This way, you know you're compiling a compatible version of Godot for "
"the Tabletop Club version you want."
msgid "0.2.x"
msgstr ""
#: ../../general/download/compiling_from_source.rst:49
#: ../../general/download/compiling_from_source.rst:41
msgid "3.5.3"
msgstr ""
#: ../../general/download/compiling_from_source.rst:41
msgid "``tabletop-3.5.3``"
msgstr ""
#: ../../general/download/compiling_from_source.rst:46
msgid ""
"If you are struggling to compile Godot, or you simply don't want to, there "
"are pre-built binaries of the Godot fork you can download from its `GitHub "
@ -860,7 +881,7 @@ msgid ""
"you can then skip straight to :ref:`downloading-tabletop-club-source`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:54
#: ../../general/download/compiling_from_source.rst:51
msgid ""
"Please note that these builds are not officially supported, as they are "
"artifacts from the fork's GitHub Actions rather than the official pipeline. "
@ -868,11 +889,11 @@ msgid ""
"at all possible."
msgstr ""
#: ../../general/download/compiling_from_source.rst:61
#: ../../general/download/compiling_from_source.rst:58
msgid "Compiling Godot"
msgstr ""
#: ../../general/download/compiling_from_source.rst:63
#: ../../general/download/compiling_from_source.rst:60
msgid ""
"The way you compile Godot's source code is exactly how you would normally "
"compile Godot, the documentation of which can be found `here <https://docs."
@ -881,43 +902,41 @@ msgid ""
"modified slightly, and put here for each platform [#godot-doc-license]_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:69
#: ../../general/download/compiling_from_source.rst:66
msgid "For all platforms, you will need *at least* the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:71
#: ../../general/download/compiling_from_source.rst:68
msgid ""
"`Python 3.5+ <https://www.python.org/downloads/>`_. Make sure Python is "
"added to your ``PATH`` environment variable."
msgstr ""
#: ../../general/download/compiling_from_source.rst:74
msgid ""
"`SCons 3.0+ <https://www.scons.org/>`_. Once you have Python installed, you "
"can install it by opening a terminal/command prompt and running:"
#: ../../general/download/compiling_from_source.rst:71
msgid "`SCons 3.0+ <https://www.scons.org/>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:81
#: ../../general/download/compiling_from_source.rst:73
msgid ""
"You can check to see whether you have installed Python and SCons correctly "
"by running:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:91
#: ../../general/download/compiling_from_source.rst:83
msgid "Compiling Godot for Windows"
msgstr ""
#: ../../general/download/compiling_from_source.rst:94
#: ../../general/download/compiling_from_source.rst:155
#: ../../general/download/compiling_from_source.rst:221
#: ../../general/download/compiling_from_source.rst:86
#: ../../general/download/compiling_from_source.rst:147
#: ../../general/download/compiling_from_source.rst:213
msgid "Requirements"
msgstr ""
#: ../../general/download/compiling_from_source.rst:96
#: ../../general/download/compiling_from_source.rst:88
msgid "To compile Godot for Windows, you'll also need the following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:98
#: ../../general/download/compiling_from_source.rst:90
msgid ""
"`Visual Studio Community <https://visualstudio.microsoft.com/vs/community/"
">`_ version 2017 or later. You'll need to install it with C++ support - if "
@ -925,34 +944,34 @@ msgid ""
"the installer and click :guilabel:`Modify` to install the C++ tools."
msgstr ""
#: ../../general/download/compiling_from_source.rst:103
#: ../../general/download/compiling_from_source.rst:95
msgid ""
"`MinGW-w64 <http://mingw-w64.org/doku.php>`_ with GCC can be used as an "
"alternative to Visual Studio. You'll need to configure it to use the "
"``posix`` thread model."
msgstr ""
#: ../../general/download/compiling_from_source.rst:108
#: ../../general/download/compiling_from_source.rst:161
#: ../../general/download/compiling_from_source.rst:297
#: ../../general/download/compiling_from_source.rst:100
#: ../../general/download/compiling_from_source.rst:153
#: ../../general/download/compiling_from_source.rst:289
msgid "Compiling"
msgstr ""
#: ../../general/download/compiling_from_source.rst:110
#: ../../general/download/compiling_from_source.rst:102
msgid ""
"To compile the engine, open a command prompt, change to the root directory "
"of the engine code (using ``cd``), and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:119
#: ../../general/download/compiling_from_source.rst:308
#: ../../general/download/compiling_from_source.rst:111
#: ../../general/download/compiling_from_source.rst:300
msgid ""
"The ``-j8`` means that SCons will use eight threads to compile Godot. To "
"make compiling faster, it's best to have this number be the same as the "
"number of logical cores in your CPU."
msgstr ""
#: ../../general/download/compiling_from_source.rst:123
#: ../../general/download/compiling_from_source.rst:115
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.windows.opt.tools.32.exe`` or ``godot.windows.opt."
@ -961,168 +980,168 @@ msgid ""
"to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:130
#: ../../general/download/compiling_from_source.rst:122
msgid "Creating a Visual Studio project"
msgstr ""
#: ../../general/download/compiling_from_source.rst:132
#: ../../general/download/compiling_from_source.rst:124
msgid ""
"If you want to create a Visual Studio solution for compiling Godot instead "
"(which can come in handy if you plan to modify the Godot source code), you "
"can run SCons with the ``vsproj=yes`` parameter added:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:141
#: ../../general/download/compiling_from_source.rst:197
#: ../../general/download/compiling_from_source.rst:326
#: ../../general/download/compiling_from_source.rst:133
#: ../../general/download/compiling_from_source.rst:189
#: ../../general/download/compiling_from_source.rst:318
msgid "Building an export template"
msgstr ""
#: ../../general/download/compiling_from_source.rst:143
#: ../../general/download/compiling_from_source.rst:135
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following comamnd:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:152
#: ../../general/download/compiling_from_source.rst:144
msgid "Compiling Godot for macOS"
msgstr ""
#: ../../general/download/compiling_from_source.rst:157
#: ../../general/download/compiling_from_source.rst:149
msgid ""
"To compile Godot for macOS, you'll also need `Xcode <https://apps.apple.com/"
"us/app/xcode/id497799835>`_."
msgstr ""
#: ../../general/download/compiling_from_source.rst:163
#: ../../general/download/compiling_from_source.rst:155
msgid "Start a terminal and go to the root directory of the engine code."
msgstr ""
#: ../../general/download/compiling_from_source.rst:165
#: ../../general/download/compiling_from_source.rst:157
msgid "To compile for Intel (x86_64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:171
#: ../../general/download/compiling_from_source.rst:163
msgid "To compile for Apple Silicon (ARM64) CPUs, use:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:177
#: ../../general/download/compiling_from_source.rst:169
msgid ""
"To support both architectures in a single \"Universal 2\" binary, run the "
"above two commands, then use ``lipo`` to bundle them together:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:184
#: ../../general/download/compiling_from_source.rst:176
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:186
#: ../../general/download/compiling_from_source.rst:178
msgid ""
"To create an ``.app`` bundle like in the official builds, you need to use "
"the template provided in ``misc/dist/osx_tools.app``:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:199
#: ../../general/download/compiling_from_source.rst:328
#: ../../general/download/compiling_from_source.rst:191
#: ../../general/download/compiling_from_source.rst:320
msgid ""
"If you want to compile an export template to export a release build of the "
"game from the editor, you can use the following commands:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:218
#: ../../general/download/compiling_from_source.rst:210
msgid "Compiling Godot for Linux / \\*BSD"
msgstr ""
#: ../../general/download/compiling_from_source.rst:223
#: ../../general/download/compiling_from_source.rst:215
msgid ""
"To compile Godot for Linux and other Unix systems, you'll also need the "
"following:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:226
#: ../../general/download/compiling_from_source.rst:218
msgid "GCC 7+ or Clang 6+."
msgstr ""
#: ../../general/download/compiling_from_source.rst:227
#: ../../general/download/compiling_from_source.rst:219
msgid "pkg-config."
msgstr ""
#: ../../general/download/compiling_from_source.rst:228
#: ../../general/download/compiling_from_source.rst:220
msgid "X11, Xcursor, Ximerama, Xi and XRandR development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:229
#: ../../general/download/compiling_from_source.rst:221
msgid "MesaGL development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:230
#: ../../general/download/compiling_from_source.rst:222
msgid "ALSA development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:231
#: ../../general/download/compiling_from_source.rst:223
msgid "PulseAudio development libraries."
msgstr ""
#: ../../general/download/compiling_from_source.rst:234
#: ../../general/download/compiling_from_source.rst:226
msgid "Distro-specific one-liners"
msgstr ""
#: ../../general/download/compiling_from_source.rst:237
#: ../../general/download/compiling_from_source.rst:229
msgid "**Alpine Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:242
#: ../../general/download/compiling_from_source.rst:234
msgid "**Arch Linux**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:247
#: ../../general/download/compiling_from_source.rst:239
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:252
#: ../../general/download/compiling_from_source.rst:244
msgid "**Fedora**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:258
#: ../../general/download/compiling_from_source.rst:250
msgid "**FreeBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:264
#: ../../general/download/compiling_from_source.rst:256
msgid "**Gentoo**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:269
#: ../../general/download/compiling_from_source.rst:261
msgid "**Mageia**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:275
#: ../../general/download/compiling_from_source.rst:267
msgid "**OpenBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:279
#: ../../general/download/compiling_from_source.rst:271
msgid "**openSUSE**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:284
#: ../../general/download/compiling_from_source.rst:276
msgid "**NetBSD**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:288
#: ../../general/download/compiling_from_source.rst:280
msgid "For audio support, you can optionally install ``pulseaudio``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:290
#: ../../general/download/compiling_from_source.rst:282
msgid "**Solus**"
msgstr ""
#: ../../general/download/compiling_from_source.rst:299
#: ../../general/download/compiling_from_source.rst:291
msgid ""
"To compile the engine, open a terminal, change to the root directory of the "
"engine code, and run:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:312
#: ../../general/download/compiling_from_source.rst:304
msgid ""
"If it compiles successfully, the result binary will be put in ``godot/bin/`` "
"with the name ``godot.x11.opt.tools.32`` or ``godot.x11.opt.tools.64``. By "
@ -1130,15 +1149,15 @@ msgid ""
"can be changed by adding ``bits=64`` or ``bits=32`` to the above command."
msgstr ""
#: ../../general/download/compiling_from_source.rst:319
#: ../../general/download/compiling_from_source.rst:311
msgid "If you want to compile using Clang instead of GCC, use this command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:340
#: ../../general/download/compiling_from_source.rst:332
msgid "Downloading Tabletop Club"
msgstr ""
#: ../../general/download/compiling_from_source.rst:342
#: ../../general/download/compiling_from_source.rst:334
msgid ""
"To download the Tabletop Club Godot project, you can either download a "
"compressed copy of the source code for a particular version from the "
@ -1148,18 +1167,18 @@ msgid ""
"command:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:354
#: ../../general/download/compiling_from_source.rst:346
msgid "Downloading the WebRTC GDNative plugin"
msgstr ""
#: ../../general/download/compiling_from_source.rst:356
#: ../../general/download/compiling_from_source.rst:348
msgid ""
"Since the multiplayer for Tabletop Club uses WebRTC, you'll need to download "
"the WebRTC plugin for Godot. You can follow these instructions to setup the "
"plugin:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:360
#: ../../general/download/compiling_from_source.rst:352
msgid ""
"Download the latest release (not a pre-release!) of the plugin from `the "
"repository <https://github.com/godotengine/webrtc-native/releases>`_. Make "
@ -1167,18 +1186,18 @@ msgid ""
"native-debug`` file."
msgstr ""
#: ../../general/download/compiling_from_source.rst:365
#: ../../general/download/compiling_from_source.rst:357
msgid ""
"Open the compressed file, and place the ``webrtc/`` folder into ``tabletop-"
"club/game/``. Afterwards, there should be a file at ``tabletop-club/game/"
"webrtc/webrtc.tres``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:371
#: ../../general/download/compiling_from_source.rst:363
msgid "Running Tabletop Club in the Godot editor"
msgstr ""
#: ../../general/download/compiling_from_source.rst:373
#: ../../general/download/compiling_from_source.rst:365
msgid ""
"To open Godot's project manager, run the executable you compiled in ``godot/"
"bin/``. You can then import the project by clicking the :guilabel:`Import` "
@ -1187,82 +1206,82 @@ msgid ""
"top-right corner (or by pressing F5)!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:379
#: ../../general/download/compiling_from_source.rst:371
msgid ""
"At this point, you can modify the game to your heart's content! Have a look "
"at the scenes and scripts, try tweaking things here and there, or maybe try "
"and add some stuff of your own?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:385
#: ../../general/download/compiling_from_source.rst:377
msgid "Exporting the game"
msgstr ""
#: ../../general/download/compiling_from_source.rst:387
#: ../../general/download/compiling_from_source.rst:379
msgid ""
"You can export the game with the editor to make it so you don't need to run "
"the game through the editor to play it. Here's how you can export the "
"project:"
msgstr ""
#: ../../general/download/compiling_from_source.rst:390
#: ../../general/download/compiling_from_source.rst:382
msgid "Click on :guilabel:`Project` > :guilabel:`Export...`"
msgstr ""
#: ../../general/download/compiling_from_source.rst:391
#: ../../general/download/compiling_from_source.rst:383
msgid "In the pop-up, click :guilabel:`Add...`, and select your platform."
msgstr ""
#: ../../general/download/compiling_from_source.rst:392
#: ../../general/download/compiling_from_source.rst:384
msgid ""
"In the menu on the right, set the debug template to point to the editor "
"executable, and if you made a release template, set that as well."
msgstr ""
#: ../../general/download/compiling_from_source.rst:397
#: ../../general/download/compiling_from_source.rst:389
msgid ""
"If you are on macOS, then you will need to disable library validation as "
"shown below. This is in order to prevent the system from checking the WebRTC "
"library, which stops it from loading."
msgstr ""
#: ../../general/download/compiling_from_source.rst:404
#: ../../general/download/compiling_from_source.rst:396
msgid ""
"Click :guilabel:`Export project`, choose where you want to export the "
"project and whether you want to export a debug or a release binary, then "
"click :guilabel:`Save`."
msgstr ""
#: ../../general/download/compiling_from_source.rst:407
#: ../../general/download/compiling_from_source.rst:399
msgid ""
"Copy the ``tabletop-club/assets/`` folder next to the exported binary, so "
"the game has assets to import."
msgstr ""
#: ../../general/download/compiling_from_source.rst:412
#: ../../general/download/compiling_from_source.rst:404
msgid ""
"On macOS, you'll need to put this folder inside the ``.app`` package, "
"specifically in ``Tabletop Club.app/Contents/Resources``."
msgstr ""
#: ../../general/download/compiling_from_source.rst:415
#: ../../general/download/compiling_from_source.rst:407
msgid ""
"Now, you should be able to launch the exported executable and play the game "
"directly!"
msgstr ""
#: ../../general/download/compiling_from_source.rst:422
#: ../../general/download/compiling_from_source.rst:414
msgid "Why did you fork Godot?"
msgstr ""
#: ../../general/download/compiling_from_source.rst:424
#: ../../general/download/compiling_from_source.rst:416
msgid ""
"There's actually just one reason for this: there was a feature that I knew "
"existed in Godot, but it was not exposed to the in-built scripting language "
"GDScript, and the functionality wasn't included in release templates."
msgstr ""
#: ../../general/download/compiling_from_source.rst:428
#: ../../general/download/compiling_from_source.rst:420
msgid ""
"When the game starts, the first thing it does is it scans certain folders "
"for asset packs, and if it finds any, the game will then import assets from "
@ -1274,7 +1293,7 @@ msgid ""
"on the filesystem using just one function in GDScript."
msgstr ""
#: ../../general/download/compiling_from_source.rst:437
#: ../../general/download/compiling_from_source.rst:429
msgid ""
"However, a problem occured when compiling Godot with this module as a "
"release template - the compiled editor code was not included in the release "
@ -1285,11 +1304,11 @@ msgid ""
"the rest of the editor."
msgstr ""
#: ../../general/download/compiling_from_source.rst:445
#: ../../general/download/compiling_from_source.rst:437
msgid "Footnotes"
msgstr ""
#: ../../general/download/compiling_from_source.rst:446
#: ../../general/download/compiling_from_source.rst:438
msgid ""
"`The Godot documentation <https://docs.godotengine.org>`_ is from Juan "
"Linietsky, Ariel Manzur and the Godot community, and it is licensed under "
@ -1332,7 +1351,7 @@ msgid ""
"the latest stable version of the game directly from your software manager! "
"Simply search for \"Tabletop Club\" to download and install the game. "
"Alternatively, you can visit the project page on `Flathub <https://flathub."
"org/apps/io.itch.drwhut.TabletopClub>`_."
"org/apps/net.tabletopclub.TabletopClub>`_."
msgstr ""
#: ../../general/download/downloading_binaries.rst:30
@ -1355,13 +1374,28 @@ msgstr ""
#: ../../general/download/downloading_binaries.rst:46
msgid ""
"You can also download the game as a standalone application that you can run "
"anywhere on your system from the `itch.io page <https://drwhut.itch.io/"
"tabletop-club>`_, or from the `GitHub repository <https://github.com/drwhut/"
"tabletop-club/releases>`_. Once it is downloaded, there's only a couple of "
"steps needed to run the game (see below)!"
"anywhere on your system from the following websites:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:52
#: ../../general/download/downloading_binaries.rst:49
msgid "`tabletopclub.net <https://tabletopclub.net/downloads>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:50
msgid "`github.com <https://github.com/drwhut/tabletop-club/releases>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:51
msgid "`itch.io <https://drwhut.itch.io/tabletop-club>`_"
msgstr ""
#: ../../general/download/downloading_binaries.rst:53
msgid ""
"Once you have downloaded the game, there's only a couple of steps left in "
"order to play it (see below)!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:56
msgid ""
"In most cases, you'll want to download the latest *stable* version of the "
"game. While beta versions of the game have new features and are very helpful "
@ -1369,17 +1403,17 @@ msgid ""
"a little experimental, go for the latest version!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:57
#: ../../general/download/downloading_binaries.rst:61
msgid ""
"If you've downloaded Tabletop Club in the past and want to download a newer "
"version, follow :ref:`upgrading-installation` before carrying on here."
msgstr ""
#: ../../general/download/downloading_binaries.rst:62
#: ../../general/download/downloading_binaries.rst:66
msgid "Verifying the download"
msgstr ""
#: ../../general/download/downloading_binaries.rst:64
#: ../../general/download/downloading_binaries.rst:68
msgid ""
"This step is completely optional, but it's a good idea to make sure that the "
"downloaded file's contents are what we expect them to be. We do this by "
@ -1387,52 +1421,52 @@ msgid ""
"file, and seeing if the hash matches the original."
msgstr ""
#: ../../general/download/downloading_binaries.rst:69
#: ../../general/download/downloading_binaries.rst:73
msgid ""
"Download from the GitHub releases page the ``TabletopClub_vX.X.X_SHA512."
"txt`` file. This text file contains the SHA512 hashes of all of the "
"downloads."
msgstr ""
#: ../../general/download/downloading_binaries.rst:72
#: ../../general/download/downloading_binaries.rst:76
msgid ""
"Open a command prompt or terminal, and navigate to the folder where the "
"compressed binary lies."
msgstr ""
#: ../../general/download/downloading_binaries.rst:75
#: ../../general/download/downloading_binaries.rst:79
msgid ""
"Enter the command for your platform, adjusting the file name where necessary:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:88
#: ../../general/download/downloading_binaries.rst:92
msgid ""
"Compare the output of the previous command to the corresponding line in the "
"SHA512 text file. If the hashes do not match, then you will need to download "
"the binary again."
msgstr ""
#: ../../general/download/downloading_binaries.rst:93
#: ../../general/download/downloading_binaries.rst:97
msgid "What happens now depends slightly on which platform you're on:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:96
#: ../../general/download/downloading_binaries.rst:100
msgid "Downloading for Windows"
msgstr ""
#: ../../general/download/downloading_binaries.rst:98
#: ../../general/download/downloading_binaries.rst:102
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Windows_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:101
#: ../../general/download/downloading_binaries.rst:105
msgid ""
"Right-click the downloaded file in File Explorer, and click :guilabel:"
"`Extract all...`"
msgstr ""
#: ../../general/download/downloading_binaries.rst:104
#: ../../general/download/downloading_binaries.rst:108
msgid ""
"There should be a pop-up asking where you want to extract the files to. You "
"can put the game files anywhere you like, for example ``Desktop/"
@ -1440,13 +1474,20 @@ msgid ""
"to that location."
msgstr ""
#: ../../general/download/downloading_binaries.rst:109
#: ../../general/download/downloading_binaries.rst:113
msgid ""
"**(Windows 11 Only)** Right-click the ``TabletopClub`` executable, and go "
"to :guilabel:`Properties`. You will need to tick the :guilabel:`Unblock` "
"checkbox at the bottom of the window in order to start the game."
msgstr ""
#: ../../general/download/downloading_binaries.rst:117
msgid ""
"Go to the folder where you extracted the files, and double-click the "
"``TabletopClub.exe`` executable to start the game!"
msgstr ""
#: ../../general/download/downloading_binaries.rst:114
#: ../../general/download/downloading_binaries.rst:122
msgid ""
"Currently Windows binaries of the game are not signed, so you'll most likely "
"get a warning when you try to run the game saying that the publisher can't "
@ -1454,29 +1495,29 @@ msgid ""
"clicking :guilabel:`Run anyway`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:120
#: ../../general/download/downloading_binaries.rst:128
msgid "Downloading for macOS"
msgstr ""
#: ../../general/download/downloading_binaries.rst:122
#: ../../general/download/downloading_binaries.rst:130
msgid ""
"Start downloading the compressed file, it should be called something like "
"``TabletopClub_vX.X.X_OSX_Universal.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:125
#: ../../general/download/downloading_binaries.rst:133
msgid ""
"When it has downloaded, go to your downloads folder in Finder, and find the "
"compressed file. Double-click the file to extract the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:128
#: ../../general/download/downloading_binaries.rst:136
msgid ""
"Launch the game by right-clicking ``TabletopClub`` and clicking :guilabel:"
"`Open`."
msgstr ""
#: ../../general/download/downloading_binaries.rst:133
#: ../../general/download/downloading_binaries.rst:141
msgid ""
"Currently macOS binaries of the game are not signed, so you'll get a warning "
"saying the publisher is unknown. You can get past this warning by clicking :"
@ -1484,53 +1525,53 @@ msgid ""
"the application."
msgstr ""
#: ../../general/download/downloading_binaries.rst:139
#: ../../general/download/downloading_binaries.rst:147
msgid "Downloading for Linux / \\*BSD"
msgstr ""
#: ../../general/download/downloading_binaries.rst:141
#: ../../general/download/downloading_binaries.rst:149
msgid ""
"Make sure you have downloaded the compressed file, it should be called "
"something like ``TabletopClub_vX.X.X_Linux_64.zip``."
msgstr ""
#: ../../general/download/downloading_binaries.rst:144
#: ../../general/download/downloading_binaries.rst:152
msgid ""
"Either use your distribution's archive manager to extract the files, or run "
"this command in a terminal:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:151
#: ../../general/download/downloading_binaries.rst:159
msgid ""
"Either double-click the executable, or go into a terminal and run this "
"command in the folder the executable is in:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:162
#: ../../general/download/downloading_binaries.rst:170
msgid "Upgrading an existing installation"
msgstr ""
#: ../../general/download/downloading_binaries.rst:164
#: ../../general/download/downloading_binaries.rst:172
msgid ""
"If you have already downloaded the game before, and you want to overwrite "
"the files that are already there, then before downloading and extracting the "
"new version of the game, first delete the following files and folders:"
msgstr ""
#: ../../general/download/downloading_binaries.rst:168
#: ../../general/download/downloading_binaries.rst:176
msgid ""
"``TabletopClub.exe``, or ``TabletopClub.app``, or ``TabletopClub.x86_64``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:169
#: ../../general/download/downloading_binaries.rst:177
msgid "``TabletopClub.pck``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:170
#: ../../general/download/downloading_binaries.rst:178
msgid "``assets/TabletopClub``"
msgstr ""
#: ../../general/download/downloading_binaries.rst:172
#: ../../general/download/downloading_binaries.rst:180
msgid ""
"Now you can extract the new version of the game as described above. If the "
"operating systems asks you if you want to replace any files, say yes to all "

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